Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-28 | PEGASUS: Add override specifier | Eugene Sandulenko | |
2017-09-12 | PEGASUS: Reset the Pegasus biochip when toggling the shared screen space | Bastien Bouclet | |
Fixes a crash to debugger in the following case: - TSA: Select he Pegasus biochip. The recall button is disabled. - Select the gas canister in the inventory - Jump to Norad VI - Press T to show the Pegasus biochip. The recall button is still incorrectly disabled. Clicking on it triggers an error. | |||
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2014-04-23 | PEGASUS: Poll for events in more places | Matthew Hoops | |
Based on a patch by Keith Kaisershot (blitter) | |||
2014-04-17 | PEGASUS: Reset item state upon starting a new game | Matthew Hoops | |
2013-04-16 | PEGASUS: Remove unused variable | Matthew Hoops | |
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-21 | PEGASUS: Replace FunctionPtr by our Functor code in Common. | Johannes Schickel | |
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it. | |||
2012-09-20 | PEGASUS: Prevent recalling from Prehistoric without the historical log | Matthew Hoops | |
Fixes an original game bug | |||
2012-08-28 | PEGASUS: Remove g_allItems global construction | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allHotspots global construction | Matthew Hoops | |
2012-05-12 | PEGASUS: Fix some warnings found with optimizations on | Matthew Hoops | |
2012-04-11 | PEGASUS: Fix ghosted biochips when loading saved games | Matthew Hoops | |
Could happen when loading saved games that have fewer biochips than you previously had. | |||
2012-04-11 | PEGASUS: Fix the pegasus biochip recall button highlight | Matthew Hoops | |
2012-04-06 | PEGASUS: More MSVC "fixes" | Matthew Hoops | |
2012-04-03 | PEGASUS: Fix file permissions | Matthew Hoops | |
2011-12-20 | PEGASUS: Some space/misc cleanup | Matthew Hoops | |
2011-12-16 | PEGASUS: Cleanup some constants | Matthew Hoops | |
Added missing static qualifiers, get rid of some short/long | |||
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-12-13 | PEGASUS: Fix displaying the end message | Matthew Hoops | |
2011-11-01 | PEGASUS: Implement the rest of the mapping biochip | Matthew Hoops | |
2011-10-28 | PEGASUS: Allow for initial support of the space chase | Matthew Hoops | |
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too. | |||
2011-10-17 | PEGASUS: Fix drop box highlight color | Matthew Hoops | |
2011-10-15 | PEGASUS: Add the Mars neighborhood | Matthew Hoops | |
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working. | |||
2011-10-10 | PEGASUS: Stub off map handling | Matthew Hoops | |
Needed to be able to load saved games | |||
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops | |
2011-10-05 | PEGASUS: Add the Tiny TSA neighborhood | Matthew Hoops | |
2011-09-30 | PEGASUS: Fix inventory looping positions | Matthew Hoops | |
2011-09-30 | PEGASUS: Fix auto dragging | Matthew Hoops | |
2011-09-29 | PEGASUS: Fix drag sprite transparency | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the auto dragger code | Matthew Hoops | |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the ItemDragger classes | Matthew Hoops | |
2011-09-24 | PEGASUS: Add retscan/shield biochips | Matthew Hoops | |
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops | |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops | |
2011-09-23 | PEGASUS: Should use moveMovieBoxTo instead of moveElementTo here | Matthew Hoops | |
2011-09-22 | PEGASUS: Implement Item::getDragSprite() | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the InventoryPicture class (and its derivatives) | Matthew Hoops | |
2011-09-08 | PEGASUS: Fix stupid bugs in the item code | Matthew Hoops | |
2011-09-05 | PEGASUS: Restructure remaining MMShell code into the base code | Matthew Hoops | |
MMTimeValue has been removed, as Common::Timestamp will just be used instead | |||
2011-09-04 | PEGASUS: Implement more item code | Matthew Hoops | |
2011-09-02 | PEGASUS: Restructure remaining (already converted) Game Shell classes | Matthew Hoops | |