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AgeCommit message (Collapse)Author
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded.
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add the compass classMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-22PEGASUS: Add the EnergyMonitor classMatthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-20PEGASUS: Add new menu classMatthew Hoops
2011-09-20PEGASUS: Remove remaining 'old' codeMatthew Hoops
2011-09-20PEGASUS: Remove VideoManager codeMatthew Hoops
It was originally from Mohawk and does not fit in with the new graphics management introduced. Movie will be used from here on out! In addition, the intro code has been rewritten and now it properly starts from the new code.
2011-09-20PEGASUS: Add first stab at the Movie classMatthew Hoops
Seems this means the end of the base classes -- onto actual game logic from here on out!
2011-09-19PEGASUS: Add the Surface classesMatthew Hoops
Renamed from GWorld; I'm trying to distance us from QuickDraw as much as possible :P
2011-09-17PEGASUS: Add transition classesMatthew Hoops
2011-09-16PEGASUS: Implement fader supportMatthew Hoops
2011-09-10PEGASUS: Implement two of the primitive-based DisplayElementsMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
MMTimeValue has been removed, as Common::Timestamp will just be used instead
2011-09-05PEGASUS: Remove unused MMResourceFile codeMatthew Hoops
We'll just use our resource code instead
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
Need to get more complex regions loaded, though... will be a major problem
2011-09-04PEGASUS: Implement more item codeMatthew Hoops
2011-09-02PEGASUS: Restructure remaining (already converted) Game Shell classesMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
The entire game state should now be functional
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops
2011-06-16PEGASUS: Import the MMTimeValue classMatthew Hoops
2011-06-16PEGASUS: Import the MMNotification classesMatthew Hoops
2011-06-16PEGASUS: Import the CGameState classMatthew Hoops
2011-06-16PEGASUS: Import the CInventory classMatthew Hoops
2011-06-16PEGASUS: Import the CItemList classMatthew Hoops
2011-06-15PEGASUS: Import MMFunctionPtr classMatthew Hoops
2011-06-15PEGASUS: Import MMUtilities functionsMatthew Hoops
2011-06-15PEGASUS: Switch sound playback to using the MMSound classMatthew Hoops
2011-06-15PEGASUS: Import the MMSound classMatthew Hoops
2011-06-15PEGASUS: Import the MMResourceFile classMatthew Hoops
2011-06-15PEGASUS: Add the Game Shell CItem classMatthew Hoops
2011-05-12PEGASUS: Add a stub debuggerMatthew Hoops
2011-05-12PEGASUS: Add basic credits implementationMatthew Hoops
2011-05-11PEGASUS: Begin work on the interface overviewMatthew Hoops
2011-02-21PEGASUS: Add my very WIP Pegasus Prime engineMatthew Hoops