Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops | |
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded. | |||
2011-09-25 | PEGASUS: Add the interface class | Matthew Hoops | |
2011-09-24 | PEGASUS: Add the compass class | Matthew Hoops | |
2011-09-24 | PEGASUS: Add retscan/shield biochips | Matthew Hoops | |
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops | |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the EnergyMonitor class | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the InventoryPicture class (and its derivatives) | Matthew Hoops | |
2011-09-20 | PEGASUS: Add new menu class | Matthew Hoops | |
2011-09-20 | PEGASUS: Remove remaining 'old' code | Matthew Hoops | |
2011-09-20 | PEGASUS: Remove VideoManager code | Matthew Hoops | |
It was originally from Mohawk and does not fit in with the new graphics management introduced. Movie will be used from here on out! In addition, the intro code has been rewritten and now it properly starts from the new code. | |||
2011-09-20 | PEGASUS: Add first stab at the Movie class | Matthew Hoops | |
Seems this means the end of the base classes -- onto actual game logic from here on out! | |||
2011-09-19 | PEGASUS: Add the Surface classes | Matthew Hoops | |
Renamed from GWorld; I'm trying to distance us from QuickDraw as much as possible :P | |||
2011-09-17 | PEGASUS: Add transition classes | Matthew Hoops | |
2011-09-16 | PEGASUS: Implement fader support | Matthew Hoops | |
2011-09-10 | PEGASUS: Implement two of the primitive-based DisplayElements | Matthew Hoops | |
2011-09-08 | PEGASUS: Create separate Cursor class for cursors | Matthew Hoops | |
2011-09-07 | PEGASUS: Add Idler framework | Matthew Hoops | |
2011-09-06 | PEGASUS: Implement two of the base input classes | Matthew Hoops | |
2011-09-05 | PEGASUS: Restructure remaining MMShell code into the base code | Matthew Hoops | |
MMTimeValue has been removed, as Common::Timestamp will just be used instead | |||
2011-09-05 | PEGASUS: Remove unused MMResourceFile code | Matthew Hoops | |
We'll just use our resource code instead | |||
2011-09-05 | PEGASUS: Cleanup and hookup the notification code | Matthew Hoops | |
2011-09-04 | PEGASUS: Implement very basic hotspot loading | Matthew Hoops | |
Need to get more complex regions loaded, though... will be a major problem | |||
2011-09-04 | PEGASUS: Implement more item code | Matthew Hoops | |
2011-09-02 | PEGASUS: Restructure remaining (already converted) Game Shell classes | Matthew Hoops | |
2011-09-02 | PEGASUS: Begin restructuring the game state classes | Matthew Hoops | |
The entire game state should now be functional | |||
2011-09-01 | PEGASUS: Implement some more neighborhood code | Matthew Hoops | |
2011-09-01 | PEGASUS: Implement basic neighborhood resource parsing | Matthew Hoops | |
2011-06-16 | PEGASUS: Import the MMTimeValue class | Matthew Hoops | |
2011-06-16 | PEGASUS: Import the MMNotification classes | Matthew Hoops | |
2011-06-16 | PEGASUS: Import the CGameState class | Matthew Hoops | |
2011-06-16 | PEGASUS: Import the CInventory class | Matthew Hoops | |
2011-06-16 | PEGASUS: Import the CItemList class | Matthew Hoops | |
2011-06-15 | PEGASUS: Import MMFunctionPtr class | Matthew Hoops | |
2011-06-15 | PEGASUS: Import MMUtilities functions | Matthew Hoops | |
2011-06-15 | PEGASUS: Switch sound playback to using the MMSound class | Matthew Hoops | |
2011-06-15 | PEGASUS: Import the MMSound class | Matthew Hoops | |
2011-06-15 | PEGASUS: Import the MMResourceFile class | Matthew Hoops | |
2011-06-15 | PEGASUS: Add the Game Shell CItem class | Matthew Hoops | |
2011-05-12 | PEGASUS: Add a stub debugger | Matthew Hoops | |
2011-05-12 | PEGASUS: Add basic credits implementation | Matthew Hoops | |
2011-05-11 | PEGASUS: Begin work on the interface overview | Matthew Hoops | |
2011-02-21 | PEGASUS: Add my very WIP Pegasus Prime engine | Matthew Hoops | |