Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-24 | PEGASUS: Use the new VideoDecoder::setRate code | Matthew Hoops | |
The filling station now plays at the proper speed | |||
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-22 | PEGASUS: Fix movie pause/resume | Matthew Hoops | |
2012-09-12 | Revert "PEGASUS: Make setting the start time of a movie also seek" | Matthew Hoops | |
This reverts commit b8bcbb46b47b30c87a0267211ae4aae4c61c4c78. 8808393b3a3428df2946d7967e52aba084c8ffe5 was the proper fix for the issue | |||
2012-09-07 | PEGASUS: Make setting the start time of a movie also seek | Matthew Hoops | |
Better mirrors QuickTime behavior | |||
2012-08-31 | PEGASUS: Use setEndTime() | Matthew Hoops | |
2012-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: AUTHORS devtools/credits.pl gui/credits.h | |||
2012-06-16 | PEGASUS: Make sure we check the pixel format of video frames | Matthew Hoops | |
2012-05-28 | PEGASUS: Implement setting movie volume | Matthew Hoops | |
2012-05-25 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2012-04-06 | PEGASUS: Fix setChar() call fail | Matthew Hoops | |
Thanks to Tommy for reporting | |||
2012-04-03 | PEGASUS: Fix file permissions | Matthew Hoops | |
2011-12-20 | PEGASUS: Some space/misc cleanup | Matthew Hoops | |
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-10-30 | PEGASUS: Fix redrawMovieWorld() to only update when needed | Matthew Hoops | |
A partial revert of 2bba1d0c11d2ceb8a1ec1dc5a9f1910a90b5cf5a | |||
2011-10-28 | PEGASUS: Clear movie bounds on release | Matthew Hoops | |
Fixes reinitializing the interface after the space chase sequence | |||
2011-10-23 | PEGASUS: Add support for scaled/glowing images/movies | Matthew Hoops | |
2011-10-22 | PEGASUS: Add Norad Alpha | Matthew Hoops | |
Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now. | |||
2011-10-20 | PEGASUS: Add the base Norad code | Matthew Hoops | |
(Common stuff between both Norad Alpha and Norad Delta) | |||
2011-10-09 | PEGASUS: Fix movie end trigger not always being sent | Matthew Hoops | |
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman! | |||
2011-10-08 | PEGASUS: Remove unused movie direct draw mode | Matthew Hoops | |
2011-10-07 | PEGASUS: Fix frames after turning | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix Caldoria wake up video 2 | Matthew Hoops | |
2011-09-30 | PEGASUS: Fix movie segment looping | Matthew Hoops | |
Not the best way to handle it, but it works for now | |||
2011-09-30 | PEGASUS: Actually pause the game now | Matthew Hoops | |
2011-09-28 | PEGASUS: Fix stop time of movies | Matthew Hoops | |
2011-09-28 | PEGASUS: Fix the movie box code | Matthew Hoops | |
2011-09-28 | PEGASUS: Fix bug in redrawMovieWorld | Matthew Hoops | |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops | |
2011-09-23 | PEGASUS: Allow for movies to be offset on a surface | Matthew Hoops | |
2011-09-22 | PEGASUS: Don't allow for seeking beyond the ends of the movie | Matthew Hoops | |
2011-09-22 | PEGASUS: Make Movies use the normal TimeBase getTime() | Matthew Hoops | |
getTime() shouldn't constantly update as the movie continues, only when I decide to update it (in checkCallBacks()) | |||
2011-09-22 | PEGASUS: Don't update movies if they're paused | Matthew Hoops | |
2011-09-21 | PEGASUS: Fix drawing movies to positions other than the origin | Matthew Hoops | |
2011-09-21 | PEGASUS: Remove scaling TODO | Matthew Hoops | |
Video scaling is not done with this class | |||
2011-09-21 | PEGASUS: Allow redrawMovieWorld to be used without the video running | Matthew Hoops | |
2011-09-20 | PEGASUS: Fix some movie bugs | Matthew Hoops | |
2011-09-20 | PEGASUS: Add first stab at the Movie class | Matthew Hoops | |
Seems this means the end of the base classes -- onto actual game logic from here on out! |