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path: root/engines/pegasus/movie.cpp
AgeCommit message (Collapse)Author
2011-10-30PEGASUS: Fix redrawMovieWorld() to only update when neededMatthew Hoops
A partial revert of 2bba1d0c11d2ceb8a1ec1dc5a9f1910a90b5cf5a
2011-10-28PEGASUS: Clear movie bounds on releaseMatthew Hoops
Fixes reinitializing the interface after the space chase sequence
2011-10-23PEGASUS: Add support for scaled/glowing images/moviesMatthew Hoops
2011-10-22PEGASUS: Add Norad AlphaMatthew Hoops
Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now.
2011-10-20PEGASUS: Add the base Norad codeMatthew Hoops
(Common stuff between both Norad Alpha and Norad Delta)
2011-10-09PEGASUS: Fix movie end trigger not always being sentMatthew Hoops
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
2011-10-08PEGASUS: Remove unused movie direct draw modeMatthew Hoops
2011-10-07PEGASUS: Fix frames after turningMatthew Hoops
2011-10-02PEGASUS: Fix Caldoria wake up video 2Matthew Hoops
2011-09-30PEGASUS: Fix movie segment loopingMatthew Hoops
Not the best way to handle it, but it works for now
2011-09-30PEGASUS: Actually pause the game nowMatthew Hoops
2011-09-28PEGASUS: Fix stop time of moviesMatthew Hoops
2011-09-28PEGASUS: Fix the movie box codeMatthew Hoops
2011-09-28PEGASUS: Fix bug in redrawMovieWorldMatthew Hoops
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-23PEGASUS: Allow for movies to be offset on a surfaceMatthew Hoops
2011-09-22PEGASUS: Don't allow for seeking beyond the ends of the movieMatthew Hoops
2011-09-22PEGASUS: Make Movies use the normal TimeBase getTime()Matthew Hoops
getTime() shouldn't constantly update as the movie continues, only when I decide to update it (in checkCallBacks())
2011-09-22PEGASUS: Don't update movies if they're pausedMatthew Hoops
2011-09-21PEGASUS: Fix drawing movies to positions other than the originMatthew Hoops
2011-09-21PEGASUS: Remove scaling TODOMatthew Hoops
Video scaling is not done with this class
2011-09-21PEGASUS: Allow redrawMovieWorld to be used without the video runningMatthew Hoops
2011-09-20PEGASUS: Fix some movie bugsMatthew Hoops
2011-09-20PEGASUS: Add first stab at the Movie classMatthew Hoops
Seems this means the end of the base classes -- onto actual game logic from here on out!