Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-24 | PEGASUS: Add the robot ship | Matthew Hoops | |
2011-10-23 | PEGASUS: Add support for scaled/glowing images/movies | Matthew Hoops | |
2011-10-09 | PEGASUS: Fix movie end trigger not always being sent | Matthew Hoops | |
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman! | |||
2011-10-08 | PEGASUS: Remove unused movie direct draw mode | Matthew Hoops | |
2011-10-07 | PEGASUS: Fix frames after turning | Matthew Hoops | |
2011-09-30 | PEGASUS: Actually pause the game now | Matthew Hoops | |
2011-09-23 | PEGASUS: Allow for movies to be offset on a surface | Matthew Hoops | |
2011-09-22 | PEGASUS: Make Movies use the normal TimeBase getTime() | Matthew Hoops | |
getTime() shouldn't constantly update as the movie continues, only when I decide to update it (in checkCallBacks()) | |||
2011-09-20 | PEGASUS: Make movie transparency be off by default | Matthew Hoops | |
2011-09-20 | PEGASUS: Add first stab at the Movie class | Matthew Hoops | |
Seems this means the end of the base classes -- onto actual game logic from here on out! |