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path: root/engines/pegasus/neighborhood/caldoria
AgeCommit message (Collapse)Author
2013-05-04PEGASUS: Fix floor 2/3 elevator buttons not being shown pressedMatthew Hoops
2013-04-15PEGASUS: Add missing breakMatthew Hoops
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it.
2012-08-28PEGASUS: Remove g_allItems global constructionMatthew Hoops
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: AUTHORS devtools/credits.pl gui/credits.h
2012-07-05PEGASUS: Cleanup doFadeOutSync/doFadeInSync callsMatthew Hoops
2012-07-05PEGASUS: Implement screen fadingMatthew Hoops
This does linear instead of gamma for speed and complexity reasons.
2012-05-12PEGASUS: Fix some warnings found with optimizations onMatthew Hoops
2012-04-09PEGASUS: Add support for load/save keysMatthew Hoops
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2012-04-02PEGASUS: Add some bracesMatthew Hoops
Silences digitall's compiler :P
2011-12-20PEGASUS: Make InputDevice into a SingletonMatthew Hoops
Removes a global construction
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-16PEGASUS: Cleanup some constantsMatthew Hoops
Added missing static qualifiers, get rid of some short/long
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-12-13PEGASUS: Fix going from bomb game to the end gameMatthew Hoops
The game is now completable from after completing from a save that has Norad complete.
2011-12-13PEGASUS: Add the bomb detonation gameMatthew Hoops
2011-12-12PEGASUS: Add the bomb active AI ruleMatthew Hoops
2011-12-12PEGASUS: Implement shooting SinclairMatthew Hoops
2011-10-31PEGASUS: Fix 4D system spritesMatthew Hoops
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-02PEGASUS: Fix Caldoria::updateCursorMatthew Hoops
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.