Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-04 | PEGASUS: Fix floor 2/3 elevator buttons not being shown pressed | Matthew Hoops | |
2013-04-15 | PEGASUS: Add missing break | Matthew Hoops | |
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-21 | PEGASUS: Replace FunctionPtr by our Functor code in Common. | Johannes Schickel | |
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it. | |||
2012-08-28 | PEGASUS: Remove g_allItems global construction | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allHotspots global construction | Matthew Hoops | |
2012-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: AUTHORS devtools/credits.pl gui/credits.h | |||
2012-07-05 | PEGASUS: Cleanup doFadeOutSync/doFadeInSync calls | Matthew Hoops | |
2012-07-05 | PEGASUS: Implement screen fading | Matthew Hoops | |
This does linear instead of gamma for speed and complexity reasons. | |||
2012-05-12 | PEGASUS: Fix some warnings found with optimizations on | Matthew Hoops | |
2012-04-09 | PEGASUS: Add support for load/save keys | Matthew Hoops | |
2012-04-03 | PEGASUS: Fix file permissions | Matthew Hoops | |
2012-04-02 | PEGASUS: Add some braces | Matthew Hoops | |
Silences digitall's compiler :P | |||
2011-12-20 | PEGASUS: Make InputDevice into a Singleton | Matthew Hoops | |
Removes a global construction | |||
2011-12-20 | PEGASUS: Some space/misc cleanup | Matthew Hoops | |
2011-12-16 | PEGASUS: Cleanup some constants | Matthew Hoops | |
Added missing static qualifiers, get rid of some short/long | |||
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-12-13 | PEGASUS: Fix going from bomb game to the end game | Matthew Hoops | |
The game is now completable from after completing from a save that has Norad complete. | |||
2011-12-13 | PEGASUS: Add the bomb detonation game | Matthew Hoops | |
2011-12-12 | PEGASUS: Add the bomb active AI rule | Matthew Hoops | |
2011-12-12 | PEGASUS: Implement shooting Sinclair | Matthew Hoops | |
2011-10-31 | PEGASUS: Fix 4D system sprites | Matthew Hoops | |
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix Caldoria::updateCursor | Matthew Hoops | |
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does | |||
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops | |
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now. |