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path: root/engines/pegasus/neighborhood/neighborhood.cpp
AgeCommit message (Expand)Author
2019-12-01PEGASUS: Fix Missing Default Switch CasesD G Turner
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2014-04-27PEGASUS: Set volume in more placesKeith Kaisershot
2014-04-23PEGASUS: Poll for events in more placesMatthew Hoops
2013-07-21PEGASUS: Fix missing AI warning videos in the DVD demoMatthew Hoops
2012-11-18PEGASUS: Fix timer not resuming on the WSC catwalk when using the AIMatthew Hoops
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
2012-08-28PEGASUS: Remove g_allItems global constructionMatthew Hoops
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-04-09PEGASUS: Add support for load/save keysMatthew Hoops
2012-04-06PEGASUS: Silence an MSVC warningMatthew Hoops
2011-12-20PEGASUS: Make InputDevice into a SingletonMatthew Hoops
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
2011-11-02PEGASUS: Switch spot sounds to using SoundTimeBaseMatthew Hoops
2011-10-28PEGASUS: Disable erase when reinstating the monocleMatthew Hoops
2011-10-28PEGASUS: Fix timers not updating in playSpotSoundSyncMatthew Hoops
2011-10-18PEGASUS: Add our TGWorldSaver replacementMatthew Hoops
2011-10-16PEGASUS: Implement screen shakingMatthew Hoops
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
2011-10-10PEGASUS: Add some missing Neighborhood destructor codeMatthew Hoops
2011-10-09PEGASUS: Disable AI energy warnings in the demoMatthew Hoops
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Add the Tiny TSA neighborhoodMatthew Hoops
2011-10-04PEGASUS: Fix playSpotSoundSync playSoundSegment callMatthew Hoops
2011-10-04PEGASUS: Fix turningMatthew Hoops
2011-10-02PEGASUS: Fix extra syncMatthew Hoops
2011-10-01PEGASUS: Fix neighborhood callbacksMatthew Hoops
2011-09-29PEGASUS: Allow getting frames from videosMatthew Hoops
2011-09-27PEGASUS: Push the sound spots file name to subclassesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Add the GameInteraction classMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Begin populating the Neighborhood class with more useful functionsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-06PEGASUS: Properly handle regions in hotspotsMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-05PEGASUS: Stub off spot sound codeMatthew Hoops
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops