Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-01 | PEGASUS: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2014-04-27 | PEGASUS: Set volume in more places | Keith Kaisershot | |
2014-04-23 | PEGASUS: Poll for events in more places | Matthew Hoops | |
Based on a patch by Keith Kaisershot (blitter) | |||
2013-07-21 | PEGASUS: Fix missing AI warning videos in the DVD demo | Matthew Hoops | |
2012-11-18 | PEGASUS: Fix timer not resuming on the WSC catwalk when using the AI | Matthew Hoops | |
An original game bug | |||
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-21 | PEGASUS: Replace FunctionPtr by our Functor code in Common. | Johannes Schickel | |
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it. | |||
2012-08-28 | PEGASUS: Remove g_allItems global construction | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allHotspots global construction | Matthew Hoops | |
2012-04-09 | PEGASUS: Add support for load/save keys | Matthew Hoops | |
2012-04-06 | PEGASUS: Silence an MSVC warning | Matthew Hoops | |
2011-12-20 | PEGASUS: Make InputDevice into a Singleton | Matthew Hoops | |
Removes a global construction | |||
2011-12-20 | PEGASUS: Some space/misc cleanup | Matthew Hoops | |
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-11-02 | PEGASUS: Switch spot sounds to using SoundTimeBase | Matthew Hoops | |
Spot sound requests no longer freeze the game in some way | |||
2011-10-28 | PEGASUS: Disable erase when reinstating the monocle | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix timers not updating in playSpotSoundSync | Matthew Hoops | |
2011-10-18 | PEGASUS: Add our TGWorldSaver replacement | Matthew Hoops | |
The scoring on the death/pause screens are now shown | |||
2011-10-16 | PEGASUS: Implement screen shaking | Matthew Hoops | |
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking. | |||
2011-10-10 | PEGASUS: Stub off map handling | Matthew Hoops | |
Needed to be able to load saved games | |||
2011-10-10 | PEGASUS: Add some missing Neighborhood destructor code | Matthew Hoops | |
Now AI rules don't carry over to the next neighborhood :P | |||
2011-10-09 | PEGASUS: Disable AI energy warnings in the demo | Matthew Hoops | |
The videos don't exist, so you'd be in for a surprise after playing for an hour | |||
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops | |
2011-10-05 | PEGASUS: Add the Tiny TSA neighborhood | Matthew Hoops | |
2011-10-04 | PEGASUS: Fix playSpotSoundSync playSoundSegment call | Matthew Hoops | |
2011-10-04 | PEGASUS: Fix turning | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix extra sync | Matthew Hoops | |
Caldoria now starts up | |||
2011-10-01 | PEGASUS: Fix neighborhood callbacks | Matthew Hoops | |
2011-09-29 | PEGASUS: Allow getting frames from videos | Matthew Hoops | |
2011-09-27 | PEGASUS: Push the sound spots file name to subclasses | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops | |
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded. | |||
2011-09-27 | PEGASUS: Import the remainder of the Neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Add the GameInteraction class | Matthew Hoops | |
2011-09-26 | PEGASUS: Import a bunch more neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Begin populating the Neighborhood class with more useful functions | Matthew Hoops | |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops | |
2011-09-08 | PEGASUS: Add and hookup the InputHandler class | Matthew Hoops | |
2011-09-06 | PEGASUS: Implement two of the base input classes | Matthew Hoops | |
2011-09-06 | PEGASUS: Properly handle regions in hotspots | Matthew Hoops | |
2011-09-05 | PEGASUS: Restructure remaining MMShell code into the base code | Matthew Hoops | |
MMTimeValue has been removed, as Common::Timestamp will just be used instead | |||
2011-09-05 | PEGASUS: Cleanup and hookup the notification code | Matthew Hoops | |
2011-09-05 | PEGASUS: Stub off spot sound code | Matthew Hoops | |
2011-09-04 | PEGASUS: Implement very basic hotspot loading | Matthew Hoops | |
Need to get more complex regions loaded, though... will be a major problem | |||
2011-09-02 | PEGASUS: Begin restructuring the game state classes | Matthew Hoops | |
The entire game state should now be functional | |||
2011-09-01 | PEGASUS: Implement some more neighborhood code | Matthew Hoops | |
2011-09-01 | PEGASUS: Implement basic neighborhood resource parsing | Matthew Hoops | |