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path: root/engines/pegasus/neighborhood/neighborhood.cpp
AgeCommit message (Collapse)Author
2011-10-28PEGASUS: Disable erase when reinstating the monocleMatthew Hoops
2011-10-28PEGASUS: Fix timers not updating in playSpotSoundSyncMatthew Hoops
2011-10-18PEGASUS: Add our TGWorldSaver replacementMatthew Hoops
The scoring on the death/pause screens are now shown
2011-10-16PEGASUS: Implement screen shakingMatthew Hoops
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking.
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
Needed to be able to load saved games
2011-10-10PEGASUS: Add some missing Neighborhood destructor codeMatthew Hoops
Now AI rules don't carry over to the next neighborhood :P
2011-10-09PEGASUS: Disable AI energy warnings in the demoMatthew Hoops
The videos don't exist, so you'd be in for a surprise after playing for an hour
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Add the Tiny TSA neighborhoodMatthew Hoops
2011-10-04PEGASUS: Fix playSpotSoundSync playSoundSegment callMatthew Hoops
2011-10-04PEGASUS: Fix turningMatthew Hoops
2011-10-02PEGASUS: Fix extra syncMatthew Hoops
Caldoria now starts up
2011-10-01PEGASUS: Fix neighborhood callbacksMatthew Hoops
2011-09-29PEGASUS: Allow getting frames from videosMatthew Hoops
2011-09-27PEGASUS: Push the sound spots file name to subclassesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded.
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Add the GameInteraction classMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Begin populating the Neighborhood class with more useful functionsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-06PEGASUS: Properly handle regions in hotspotsMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
MMTimeValue has been removed, as Common::Timestamp will just be used instead
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-05PEGASUS: Stub off spot sound codeMatthew Hoops
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
Need to get more complex regions loaded, though... will be a major problem
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
The entire game state should now be functional
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops