Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-21 | PEGASUS: Replace FunctionPtr by our Functor code in Common. | Johannes Schickel | |
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it. | |||
2012-04-06 | PEGASUS: Silence an MSVC warning | Matthew Hoops | |
2011-12-16 | PEGASUS: Cleanup some constants | Matthew Hoops | |
Added missing static qualifiers, get rid of some short/long | |||
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-11-02 | PEGASUS: Switch spot sounds to using SoundTimeBase | Matthew Hoops | |
Spot sound requests no longer freeze the game in some way | |||
2011-10-15 | PEGASUS: Fix the Mars robot timer not stopping | Matthew Hoops | |
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops | |
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now. | |||
2011-09-29 | PEGASUS: Fix energy monitor not showing up | Matthew Hoops | |
2011-09-27 | PEGASUS: Push the sound spots file name to subclasses | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops | |
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded. | |||
2011-09-27 | PEGASUS: Import the remainder of the Neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Add the GameInteraction class | Matthew Hoops | |
2011-09-26 | PEGASUS: Import a bunch more neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Begin populating the Neighborhood class with more useful functions | Matthew Hoops | |
2011-09-24 | PEGASUS: Add retscan/shield biochips | Matthew Hoops | |
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops | |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops | |
2011-09-08 | PEGASUS: Add and hookup the InputHandler class | Matthew Hoops | |
2011-09-05 | PEGASUS: Restructure remaining MMShell code into the base code | Matthew Hoops | |
MMTimeValue has been removed, as Common::Timestamp will just be used instead | |||
2011-09-05 | PEGASUS: Cleanup and hookup the notification code | Matthew Hoops | |
2011-09-05 | PEGASUS: Stub off spot sound code | Matthew Hoops | |
2011-09-04 | PEGASUS: Implement very basic hotspot loading | Matthew Hoops | |
Need to get more complex regions loaded, though... will be a major problem | |||
2011-09-01 | PEGASUS: Implement some more neighborhood code | Matthew Hoops | |
2011-09-01 | PEGASUS: Implement basic neighborhood resource parsing | Matthew Hoops | |