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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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neighborhood
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neighborhood.h
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Commit message (
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Author
2014-04-27
PEGASUS: Set volume in more places
Keith Kaisershot
2012-09-26
PEGASUS: Remove trailing whitespaces.
Johannes Schickel
2012-09-21
PEGASUS: Replace FunctionPtr by our Functor code in Common.
Johannes Schickel
2012-04-06
PEGASUS: Silence an MSVC warning
Matthew Hoops
2011-12-16
PEGASUS: Cleanup some constants
Matthew Hoops
2011-12-16
PEGASUS: Remove t prefix from typedefs
Matthew Hoops
2011-11-02
PEGASUS: Switch spot sounds to using SoundTimeBase
Matthew Hoops
2011-10-15
PEGASUS: Fix the Mars robot timer not stopping
Matthew Hoops
2011-10-02
PEGASUS: Add the basic Caldoria neighborhood
Matthew Hoops
2011-09-29
PEGASUS: Fix energy monitor not showing up
Matthew Hoops
2011-09-27
PEGASUS: Push the sound spots file name to subclasses
Matthew Hoops
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-27
PEGASUS: Import the remainder of the Neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Add the GameInteraction class
Matthew Hoops
2011-09-26
PEGASUS: Import a bunch more neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Begin populating the Neighborhood class with more useful functions
Matthew Hoops
2011-09-24
PEGASUS: Add retscan/shield biochips
Matthew Hoops
2011-09-24
PEGASUS: Add remaining specialized inventory items
Matthew Hoops
2011-09-24
PEGASUS: Import AI code and relevant items
Matthew Hoops
2011-09-08
PEGASUS: Add and hookup the InputHandler class
Matthew Hoops
2011-09-05
PEGASUS: Restructure remaining MMShell code into the base code
Matthew Hoops
2011-09-05
PEGASUS: Cleanup and hookup the notification code
Matthew Hoops
2011-09-05
PEGASUS: Stub off spot sound code
Matthew Hoops
2011-09-04
PEGASUS: Implement very basic hotspot loading
Matthew Hoops
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops