Age | Commit message (Collapse) | Author |
|
|
|
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
|
|
This "fixes" a segmentation fault in our buildbot's toolchain for DC.
The segmentation fault occured while compiling
engines/pegasus/ai/ai_condition.cpp.
Thanks to clone2727 for looking over this and testing it.
|
|
|
|
|
|
|
|
|
|
The exit button now shows in the correct position when pressed and the jump mode has been removed since it is unused
|
|
Removes a global construction
|
|
Added missing static qualifiers, get rid of some short/long
|
|
Some other minor cleanup too
|
|
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
|
|
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle.
This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too.
|
|
Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now.
|
|
|
|
|
|
Does not include the space chase just yet or canyon chase.
The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working.
|
|
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
|
|
|
|
Original code does not have cursorSpot null checks, so it looks like Codewarrior may have handled this strangely...
|
|
|