Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-04-02 | PEGASUS: Remove some useless const modifiers | Matthew Hoops | |
Thanks to digitall for spotting | |||
2012-03-22 | PEGASUS: Clean up initializePegasusButtons | Matthew Hoops | |
The exit button now shows in the correct position when pressed and the jump mode has been removed since it is unused | |||
2012-03-20 | PEGASUS: Add some more protection about junk flying off-screen | Matthew Hoops | |
2011-12-20 | PEGASUS: Remove another global construction | Matthew Hoops | |
2011-12-20 | PEGASUS: Make InputDevice into a Singleton | Matthew Hoops | |
Removes a global construction | |||
2011-12-20 | PEGASUS: Some space/misc cleanup | Matthew Hoops | |
2011-12-16 | PEGASUS: Cleanup some constants | Matthew Hoops | |
Added missing static qualifiers, get rid of some short/long | |||
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-12-15 | PEGASUS: Begin cleaning up pegasus-defined types | Matthew Hoops | |
2011-12-15 | PEGASUS: Add Norad Delta | Matthew Hoops | |
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM. | |||
2011-12-13 | PEGASUS: Fix going from bomb game to the end game | Matthew Hoops | |
The game is now completable from after completing from a save that has Norad complete. | |||
2011-12-13 | PEGASUS: Add the bomb detonation game | Matthew Hoops | |
2011-12-12 | PEGASUS: Add the bomb active AI rule | Matthew Hoops | |
2011-12-12 | PEGASUS: Implement shooting Sinclair | Matthew Hoops | |
2011-11-02 | PEGASUS: Some sub control room interaction fixes | Matthew Hoops | |
2011-11-02 | PEGASUS: Fix pressure door movie updates | Matthew Hoops | |
2011-11-02 | PEGASUS: Switch spot sounds to using SoundTimeBase | Matthew Hoops | |
Spot sound requests no longer freeze the game in some way | |||
2011-11-01 | PEGASUS: Fix the panorama time scale | Matthew Hoops | |
2011-11-01 | PEGASUS: Add the ECR monitor | Matthew Hoops | |
Panorama not 100% working yet, but the mask does :P | |||
2011-11-01 | PEGASUS: Just clip the junk from going off right or bottom too | Matthew Hoops | |
2011-11-01 | PEGASUS: Add the panorama scroll class | Matthew Hoops | |
2011-11-01 | PEGASUS: Add the panorama class | Matthew Hoops | |
2011-10-31 | PEGASUS: Fix 4D system sprites | Matthew Hoops | |
2011-10-29 | PEGASUS: Keep the space junk from flying beyond the screen boundary | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix destroying the robot shuttle | Matthew Hoops | |
2011-10-28 | PEGASUS: Disable erase when reinstating the monocle | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix pitch of one bit images in the shuttle HUD | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix RS232 draw call | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix the planet mover | Matthew Hoops | |
2011-10-28 | PEGASUS: Implement dirty rect erase code (as used by the space chase) | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix timers not updating in playSpotSoundSync | Matthew Hoops | |
2011-10-28 | PEGASUS: Allow for initial support of the space chase | Matthew Hoops | |
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too. | |||
2011-10-27 | PEGASUS: Add the Shuttle HUD | Matthew Hoops | |
2011-10-27 | PEGASUS: Add the energy beam weapon | Matthew Hoops | |
2011-10-27 | PEGASUS: Add the tractor beam class | Matthew Hoops | |
2011-10-27 | PEGASUS: Add the graviton cannon! | Matthew Hoops | |
2011-10-27 | PEGASUS: Add the shuttle weapon base class | Matthew Hoops | |
2011-10-24 | PEGASUS: Add the robot ship | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the space junk stuff | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the planet mover for the space chase | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the basic 3D logic for the space chase | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the hermite code for the space chase | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the Mars canyon chase sequence | Matthew Hoops | |
2011-10-22 | PEGASUS: Add Norad Alpha | Matthew Hoops | |
Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now. | |||
2011-10-20 | PEGASUS: Add the base Norad code | Matthew Hoops | |
(Common stuff between both Norad Alpha and Norad Delta) | |||
2011-10-18 | PEGASUS: Add our TGWorldSaver replacement | Matthew Hoops | |
The scoring on the death/pause screens are now shown | |||
2011-10-17 | PEGASUS: Fix TSA door locks | Matthew Hoops | |
2011-10-17 | PEGASUS: Implement deleting items when inventory is full | Matthew Hoops | |
2011-10-16 | PEGASUS: Implement screen shaking | Matthew Hoops | |
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking. | |||
2011-10-15 | PEGASUS: Fix the Mars robot timer not stopping | Matthew Hoops | |