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AgeCommit message (Collapse)Author
2012-04-02PEGASUS: Remove some useless const modifiersMatthew Hoops
Thanks to digitall for spotting
2012-03-22PEGASUS: Clean up initializePegasusButtonsMatthew Hoops
The exit button now shows in the correct position when pressed and the jump mode has been removed since it is unused
2012-03-20PEGASUS: Add some more protection about junk flying off-screenMatthew Hoops
2011-12-20PEGASUS: Remove another global constructionMatthew Hoops
2011-12-20PEGASUS: Make InputDevice into a SingletonMatthew Hoops
Removes a global construction
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-16PEGASUS: Cleanup some constantsMatthew Hoops
Added missing static qualifiers, get rid of some short/long
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-12-15PEGASUS: Begin cleaning up pegasus-defined typesMatthew Hoops
2011-12-15PEGASUS: Add Norad DeltaMatthew Hoops
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
2011-12-13PEGASUS: Fix going from bomb game to the end gameMatthew Hoops
The game is now completable from after completing from a save that has Norad complete.
2011-12-13PEGASUS: Add the bomb detonation gameMatthew Hoops
2011-12-12PEGASUS: Add the bomb active AI ruleMatthew Hoops
2011-12-12PEGASUS: Implement shooting SinclairMatthew Hoops
2011-11-02PEGASUS: Some sub control room interaction fixesMatthew Hoops
2011-11-02PEGASUS: Fix pressure door movie updatesMatthew Hoops
2011-11-02PEGASUS: Switch spot sounds to using SoundTimeBaseMatthew Hoops
Spot sound requests no longer freeze the game in some way
2011-11-01PEGASUS: Fix the panorama time scaleMatthew Hoops
2011-11-01PEGASUS: Add the ECR monitorMatthew Hoops
Panorama not 100% working yet, but the mask does :P
2011-11-01PEGASUS: Just clip the junk from going off right or bottom tooMatthew Hoops
2011-11-01PEGASUS: Add the panorama scroll classMatthew Hoops
2011-11-01PEGASUS: Add the panorama classMatthew Hoops
2011-10-31PEGASUS: Fix 4D system spritesMatthew Hoops
2011-10-29PEGASUS: Keep the space junk from flying beyond the screen boundaryMatthew Hoops
2011-10-28PEGASUS: Fix destroying the robot shuttleMatthew Hoops
2011-10-28PEGASUS: Disable erase when reinstating the monocleMatthew Hoops
2011-10-28PEGASUS: Fix pitch of one bit images in the shuttle HUDMatthew Hoops
2011-10-28PEGASUS: Fix RS232 draw callMatthew Hoops
2011-10-28PEGASUS: Fix the planet moverMatthew Hoops
2011-10-28PEGASUS: Implement dirty rect erase code (as used by the space chase)Matthew Hoops
2011-10-28PEGASUS: Fix timers not updating in playSpotSoundSyncMatthew Hoops
2011-10-28PEGASUS: Allow for initial support of the space chaseMatthew Hoops
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too.
2011-10-27PEGASUS: Add the Shuttle HUDMatthew Hoops
2011-10-27PEGASUS: Add the energy beam weaponMatthew Hoops
2011-10-27PEGASUS: Add the tractor beam classMatthew Hoops
2011-10-27PEGASUS: Add the graviton cannon!Matthew Hoops
2011-10-27PEGASUS: Add the shuttle weapon base classMatthew Hoops
2011-10-24PEGASUS: Add the robot shipMatthew Hoops
2011-10-23PEGASUS: Add the space junk stuffMatthew Hoops
2011-10-23PEGASUS: Add the planet mover for the space chaseMatthew Hoops
2011-10-23PEGASUS: Add the basic 3D logic for the space chaseMatthew Hoops
2011-10-23PEGASUS: Add the hermite code for the space chaseMatthew Hoops
2011-10-23PEGASUS: Add the Mars canyon chase sequenceMatthew Hoops
2011-10-22PEGASUS: Add Norad AlphaMatthew Hoops
Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now.
2011-10-20PEGASUS: Add the base Norad codeMatthew Hoops
(Common stuff between both Norad Alpha and Norad Delta)
2011-10-18PEGASUS: Add our TGWorldSaver replacementMatthew Hoops
The scoring on the death/pause screens are now shown
2011-10-17PEGASUS: Fix TSA door locksMatthew Hoops
2011-10-17PEGASUS: Implement deleting items when inventory is fullMatthew Hoops
2011-10-16PEGASUS: Implement screen shakingMatthew Hoops
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking.
2011-10-15PEGASUS: Fix the Mars robot timer not stoppingMatthew Hoops