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2013-05-12PEGASUS: Fix going left initially in the globe gameMatthew Hoops
2013-05-04PEGASUS: Fix two missing frames in the globe gameMatthew Hoops
2013-05-04PEGASUS: Fix floor 2/3 elevator buttons not being shown pressedMatthew Hoops
2013-04-27PEGASUS: Fix missing text in canyon chaseMatthew Hoops
2013-04-16PEGASUS: Let the DVD demo use the full Prehistoric AI video setMatthew Hoops
2013-04-16PEGASUS: Add new Prehistoric sounds for the DVD demoMatthew Hoops
2013-04-15PEGASUS: Add missing breakMatthew Hoops
2013-04-12PEGASUS: Add a workaround in case the player doesn't get the card bombMatthew Hoops
2013-03-02JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2013-01-09PEGASUS: Silence C++11 narrowing warnings.Johannes Schickel
2012-12-15PEGASUS: Fix playback of pressure door levels dropping videoMatthew Hoops
2012-12-13PEGASUS: Fix invalid use of RipTimerMatthew Hoops
2012-11-18PEGASUS: Fix timer not resuming on the WSC catwalk when using the AIMatthew Hoops
An original game bug
2012-10-29PEGASUS: Improve on the WSC missing AI videos bugMatthew Hoops
Made the only hint available into the first hint
2012-10-26PEGASUS: Don't error out for two missing WSC AI videosMatthew Hoops
2012-10-03PEGASUS: Fix uninitialized variableMatthew Hoops
2012-10-01PEGASUS: MarsTimerEvent is a structFilippos Karapetis
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-25PEGASUS: Fix minor formatting issueMatthew Hoops
2012-09-25PEGASUS: Initialize _duration in RobotShipMatthew Hoops
2012-09-22PEGASUS: Fixed claw scoring timeMatthew Hoops
It should be set when actually using the claw instead of just looking at the sub control monitors. Thanks to Keith Kaisershot (blitter) for spotting
2012-09-20PEGASUS: Fix stopping Mercury scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for figuring it out
2012-09-20PEGASUS: Fix avoiding Mars robot scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for spotting
2012-09-21PEGASUS: "Fix" segmentation fault for DC toolchain when compiling ↵Johannes Schickel
shuttlehud.cpp. It seems the explicit destructor of ShuttleHUD is problematic. When I move it's implementation to shuttlehud.cpp it does not segfault. Removing it on the other hand also does not cause it to segfault. So I chose the latter, since it has no special implementation anyway.
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it.
2012-09-11PEGASUS: Fix minor filling station glitchMatthew Hoops
2012-08-28PEGASUS: Remove g_allItems global constructionMatthew Hoops
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: AUTHORS devtools/credits.pl gui/credits.h
2012-07-05PEGASUS: Cleanup doFadeOutSync/doFadeInSync callsMatthew Hoops
2012-07-05PEGASUS: Implement screen fadingMatthew Hoops
This does linear instead of gamma for speed and complexity reasons.
2012-05-12PEGASUS: Fix some warnings found with optimizations onMatthew Hoops
2012-04-09PEGASUS: Add support for load/save keysMatthew Hoops
2012-04-06PEGASUS: Silence an MSVC warningMatthew Hoops
2012-04-06PEGASUS: More MSVC "fixes"Matthew Hoops
2012-04-06PEGASUS: Attempt to fix compilation on MSVCMatthew Hoops
2012-04-05PEGASUS: Silence a gcc 4.6 warningMatthew Hoops
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2012-04-02PEGASUS: Add some bracesMatthew Hoops
Silences digitall's compiler :P
2012-04-02PEGASUS: Remove some useless const modifiersMatthew Hoops
Thanks to digitall for spotting
2012-03-22PEGASUS: Clean up initializePegasusButtonsMatthew Hoops
The exit button now shows in the correct position when pressed and the jump mode has been removed since it is unused
2012-03-20PEGASUS: Add some more protection about junk flying off-screenMatthew Hoops
2011-12-20PEGASUS: Remove another global constructionMatthew Hoops
2011-12-20PEGASUS: Make InputDevice into a SingletonMatthew Hoops
Removes a global construction
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-16PEGASUS: Cleanup some constantsMatthew Hoops
Added missing static qualifiers, get rid of some short/long
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-12-15PEGASUS: Begin cleaning up pegasus-defined typesMatthew Hoops
2011-12-15PEGASUS: Add Norad DeltaMatthew Hoops
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
2011-12-13PEGASUS: Fix going from bomb game to the end gameMatthew Hoops
The game is now completable from after completing from a save that has Norad complete.