index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
pegasus
/
neighborhood
Age
Commit message (
Expand
)
Author
2011-10-13
PEGASUS: Add the WSC neighborhood
Matthew Hoops
2011-10-10
PEGASUS: Fix Full TSA briefing movies
Matthew Hoops
2011-10-10
PEGASUS: Stub off map handling
Matthew Hoops
2011-10-10
PEGASUS: Add some missing Neighborhood destructor code
Matthew Hoops
2011-10-09
PEGASUS: Fix the historical log comparison screen
Matthew Hoops
2011-10-09
PEGASUS: Disable AI energy warnings in the demo
Matthew Hoops
2011-10-06
PEGASUS: Add the Full TSA neighborhood
Matthew Hoops
2011-10-05
PEGASUS: Add the Tiny TSA neighborhood
Matthew Hoops
2011-10-04
PEGASUS: Fix playSpotSoundSync playSoundSegment call
Matthew Hoops
2011-10-04
PEGASUS: Fix turning
Matthew Hoops
2011-10-03
PEGASUS: Fix moving forward
Matthew Hoops
2011-10-02
PEGASUS: Fix extra sync
Matthew Hoops
2011-10-02
PEGASUS: Fix Caldoria::updateCursor
Matthew Hoops
2011-10-02
PEGASUS: Add the basic Caldoria neighborhood
Matthew Hoops
2011-10-01
PEGASUS: Fix neighborhood callbacks
Matthew Hoops
2011-09-29
PEGASUS: Fix energy monitor not showing up
Matthew Hoops
2011-09-29
PEGASUS: Allow getting frames from videos
Matthew Hoops
2011-09-28
PEGASUS: Fix exit table loading
Matthew Hoops
2011-09-28
PEGASUS: Fix valgrind warnings with the spots
Matthew Hoops
2011-09-27
PEGASUS: Keep specific neighborhood code in subfolders
Matthew Hoops
2011-09-27
PEGASUS: Push the sound spots file name to subclasses
Matthew Hoops
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-27
PEGASUS: Import the remainder of the Neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Add the GameInteraction class
Matthew Hoops
2011-09-26
PEGASUS: Import a bunch more neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Begin populating the Neighborhood class with more useful functions
Matthew Hoops
2011-09-24
PEGASUS: Add retscan/shield biochips
Matthew Hoops
2011-09-24
PEGASUS: Add remaining specialized inventory items
Matthew Hoops
2011-09-24
PEGASUS: Import AI code and relevant items
Matthew Hoops
2011-09-08
PEGASUS: Add and hookup the InputHandler class
Matthew Hoops
2011-09-06
PEGASUS: Implement two of the base input classes
Matthew Hoops
2011-09-06
PEGASUS: Properly handle regions in hotspots
Matthew Hoops
2011-09-05
PEGASUS: Restructure remaining MMShell code into the base code
Matthew Hoops
2011-09-05
PEGASUS: Cleanup and hookup the notification code
Matthew Hoops
2011-09-05
PEGASUS: Stub off spot sound code
Matthew Hoops
2011-09-04
PEGASUS: Implement very basic hotspot loading
Matthew Hoops
2011-09-02
PEGASUS: Begin restructuring the game state classes
Matthew Hoops
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops
[prev]