Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-05 | PEGASUS: Add the Tiny TSA neighborhood | Matthew Hoops | |
2011-10-04 | PEGASUS: Fix playSpotSoundSync playSoundSegment call | Matthew Hoops | |
2011-10-04 | PEGASUS: Fix turning | Matthew Hoops | |
2011-10-03 | PEGASUS: Fix moving forward | Matthew Hoops | |
You know, actually initialize some variables :P | |||
2011-10-02 | PEGASUS: Fix extra sync | Matthew Hoops | |
Caldoria now starts up | |||
2011-10-02 | PEGASUS: Fix Caldoria::updateCursor | Matthew Hoops | |
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does | |||
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops | |
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now. | |||
2011-10-01 | PEGASUS: Fix neighborhood callbacks | Matthew Hoops | |
2011-09-29 | PEGASUS: Fix energy monitor not showing up | Matthew Hoops | |
2011-09-29 | PEGASUS: Allow getting frames from videos | Matthew Hoops | |
2011-09-28 | PEGASUS: Fix exit table loading | Matthew Hoops | |
2011-09-28 | PEGASUS: Fix valgrind warnings with the spots | Matthew Hoops | |
2011-09-27 | PEGASUS: Keep specific neighborhood code in subfolders | Matthew Hoops | |
2011-09-27 | PEGASUS: Push the sound spots file name to subclasses | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops | |
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded. | |||
2011-09-27 | PEGASUS: Import the remainder of the Neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Add the GameInteraction class | Matthew Hoops | |
2011-09-26 | PEGASUS: Import a bunch more neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Begin populating the Neighborhood class with more useful functions | Matthew Hoops | |
2011-09-24 | PEGASUS: Add retscan/shield biochips | Matthew Hoops | |
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops | |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops | |
2011-09-08 | PEGASUS: Add and hookup the InputHandler class | Matthew Hoops | |
2011-09-06 | PEGASUS: Implement two of the base input classes | Matthew Hoops | |
2011-09-06 | PEGASUS: Properly handle regions in hotspots | Matthew Hoops | |
2011-09-05 | PEGASUS: Restructure remaining MMShell code into the base code | Matthew Hoops | |
MMTimeValue has been removed, as Common::Timestamp will just be used instead | |||
2011-09-05 | PEGASUS: Cleanup and hookup the notification code | Matthew Hoops | |
2011-09-05 | PEGASUS: Stub off spot sound code | Matthew Hoops | |
2011-09-04 | PEGASUS: Implement very basic hotspot loading | Matthew Hoops | |
Need to get more complex regions loaded, though... will be a major problem | |||
2011-09-02 | PEGASUS: Begin restructuring the game state classes | Matthew Hoops | |
The entire game state should now be functional | |||
2011-09-01 | PEGASUS: Implement some more neighborhood code | Matthew Hoops | |
2011-09-01 | PEGASUS: Implement basic neighborhood resource parsing | Matthew Hoops | |