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path: root/engines/pegasus/neighborhood
AgeCommit message (Collapse)Author
2011-10-13PEGASUS: Add the WSC neighborhoodMatthew Hoops
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
2011-10-10PEGASUS: Fix Full TSA briefing moviesMatthew Hoops
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
Needed to be able to load saved games
2011-10-10PEGASUS: Add some missing Neighborhood destructor codeMatthew Hoops
Now AI rules don't carry over to the next neighborhood :P
2011-10-09PEGASUS: Fix the historical log comparison screenMatthew Hoops
Original code does not have cursorSpot null checks, so it looks like Codewarrior may have handled this strangely...
2011-10-09PEGASUS: Disable AI energy warnings in the demoMatthew Hoops
The videos don't exist, so you'd be in for a surprise after playing for an hour
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Add the Tiny TSA neighborhoodMatthew Hoops
2011-10-04PEGASUS: Fix playSpotSoundSync playSoundSegment callMatthew Hoops
2011-10-04PEGASUS: Fix turningMatthew Hoops
2011-10-03PEGASUS: Fix moving forwardMatthew Hoops
You know, actually initialize some variables :P
2011-10-02PEGASUS: Fix extra syncMatthew Hoops
Caldoria now starts up
2011-10-02PEGASUS: Fix Caldoria::updateCursorMatthew Hoops
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-10-01PEGASUS: Fix neighborhood callbacksMatthew Hoops
2011-09-29PEGASUS: Fix energy monitor not showing upMatthew Hoops
2011-09-29PEGASUS: Allow getting frames from videosMatthew Hoops
2011-09-28PEGASUS: Fix exit table loadingMatthew Hoops
2011-09-28PEGASUS: Fix valgrind warnings with the spotsMatthew Hoops
2011-09-27PEGASUS: Keep specific neighborhood code in subfoldersMatthew Hoops
2011-09-27PEGASUS: Push the sound spots file name to subclassesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded.
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Add the GameInteraction classMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Begin populating the Neighborhood class with more useful functionsMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-06PEGASUS: Properly handle regions in hotspotsMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
MMTimeValue has been removed, as Common::Timestamp will just be used instead
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-05PEGASUS: Stub off spot sound codeMatthew Hoops
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
Need to get more complex regions loaded, though... will be a major problem
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
The entire game state should now be functional
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops