Age | Commit message (Collapse) | Author |
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The code which follows in the method has this check, assuming that
a null dereference is potentially possible.
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Agreed with clone2727.
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Based on a patch by Keith Kaisershot
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Based on a patch by Keith Kaisershot (blitter)
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This bug was also in the original
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An original game bug
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Made the only hint available into the first hint
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Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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It should be set when actually using the claw instead of just looking at the sub control monitors.
Thanks to Keith Kaisershot (blitter) for spotting
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Thanks to Keith Kaisershot (blitter) for figuring it out
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Thanks to Keith Kaisershot (blitter) for spotting
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shuttlehud.cpp.
It seems the explicit destructor of ShuttleHUD is problematic. When I move
it's implementation to shuttlehud.cpp it does not segfault. Removing it on
the other hand also does not cause it to segfault. So I chose the latter,
since it has no special implementation anyway.
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This "fixes" a segmentation fault in our buildbot's toolchain for DC.
The segmentation fault occured while compiling
engines/pegasus/ai/ai_condition.cpp.
Thanks to clone2727 for looking over this and testing it.
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