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path: root/engines/pegasus/neighborhood
AgeCommit message (Expand)Author
2011-10-23PEGASUS: Add the hermite code for the space chaseMatthew Hoops
2011-10-23PEGASUS: Add the Mars canyon chase sequenceMatthew Hoops
2011-10-22PEGASUS: Add Norad AlphaMatthew Hoops
2011-10-20PEGASUS: Add the base Norad codeMatthew Hoops
2011-10-18PEGASUS: Add our TGWorldSaver replacementMatthew Hoops
2011-10-17PEGASUS: Fix TSA door locksMatthew Hoops
2011-10-17PEGASUS: Implement deleting items when inventory is fullMatthew Hoops
2011-10-16PEGASUS: Implement screen shakingMatthew Hoops
2011-10-15PEGASUS: Fix the Mars robot timer not stoppingMatthew Hoops
2011-10-15PEGASUS: Remove the unused biochip AI warnings from WSCMatthew Hoops
2011-10-15PEGASUS: Add the Mars neighborhoodMatthew Hoops
2011-10-14PEGASUS: Add the Mars reactor element codeMatthew Hoops
2011-10-14PEGASUS: Fix drawing WSC moleculesMatthew Hoops
2011-10-13PEGASUS: Add the WSC neighborhoodMatthew Hoops
2011-10-10PEGASUS: Fix Full TSA briefing moviesMatthew Hoops
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
2011-10-10PEGASUS: Add some missing Neighborhood destructor codeMatthew Hoops
2011-10-09PEGASUS: Fix the historical log comparison screenMatthew Hoops
2011-10-09PEGASUS: Disable AI energy warnings in the demoMatthew Hoops
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Add the Tiny TSA neighborhoodMatthew Hoops
2011-10-04PEGASUS: Fix playSpotSoundSync playSoundSegment callMatthew Hoops
2011-10-04PEGASUS: Fix turningMatthew Hoops
2011-10-03PEGASUS: Fix moving forwardMatthew Hoops
2011-10-02PEGASUS: Fix extra syncMatthew Hoops
2011-10-02PEGASUS: Fix Caldoria::updateCursorMatthew Hoops
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
2011-10-01PEGASUS: Fix neighborhood callbacksMatthew Hoops
2011-09-29PEGASUS: Fix energy monitor not showing upMatthew Hoops
2011-09-29PEGASUS: Allow getting frames from videosMatthew Hoops
2011-09-28PEGASUS: Fix exit table loadingMatthew Hoops
2011-09-28PEGASUS: Fix valgrind warnings with the spotsMatthew Hoops
2011-09-27PEGASUS: Keep specific neighborhood code in subfoldersMatthew Hoops
2011-09-27PEGASUS: Push the sound spots file name to subclassesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Add the GameInteraction classMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Begin populating the Neighborhood class with more useful functionsMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-06PEGASUS: Properly handle regions in hotspotsMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-05PEGASUS: Stub off spot sound codeMatthew Hoops
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops