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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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pegasus.cpp
Age
Commit message (
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Author
2012-12-15
PEGASUS: Fix segfault when pressing 'i' during the space chase
Matthew Hoops
2012-11-26
PEGASUS: Improve descriptions for the keymap
Matthew Hoops
2012-11-21
PEGASUS: Add a keymap
Matthew Hoops
2012-11-18
PEGASUS: Don't constantly redraw the overview text frame
Matthew Hoops
2012-11-17
PEGASUS: Fade out the main menu when using the quit button
Matthew Hoops
2012-10-29
PEGASUS: Ease off the CPU in the overview
Matthew Hoops
2012-09-26
PEGASUS: Remove trailing whitespaces.
Johannes Schickel
2012-09-22
PEGASUS: Fix saving while in the space chase
Matthew Hoops
2012-09-22
PEGASUS: Don't allow loading/saving in a few more places
Matthew Hoops
2012-09-22
PEGASUS: Fix restoring correct biochip after sub chase
Matthew Hoops
2012-09-21
PEGASUS: Replace FunctionPtr by our Functor code in Common.
Johannes Schickel
2012-09-12
PEGASUS: Disable save compression by default
Matthew Hoops
2012-09-09
PEGASUS: Fix some memory leaks
Matthew Hoops
2012-08-31
PEGASUS: Use setEndTime()
Matthew Hoops
2012-08-28
PEGASUS: Remove g_allItems global construction
Matthew Hoops
2012-08-28
PEGASUS: Remove g_allHotspots global construction
Matthew Hoops
2012-08-26
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2012-08-20
PEGASUS: Optimize the nearest neighbor frame scaling a bit
Matthew Hoops
2012-07-05
PEGASUS: Implement screen fading
Matthew Hoops
2012-06-16
PEGASUS: Don't manually close the load/save dialogs
Matthew Hoops
2012-06-16
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2012-05-25
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2012-05-11
PEGASUS: Rewrite the input code to more closely emulate what the original did
Matthew Hoops
2012-05-04
PEGASUS: Add a workaround for the canyon/space chase segfault
Matthew Hoops
2012-04-09
PEGASUS: Add support for load/save keys
Matthew Hoops
2012-04-03
PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logo
Matthew Hoops
2012-04-03
PEGASUS: Implement saving/restoring the in-game AI data
Matthew Hoops
2012-03-21
PEGASUS: Implement the intro timer
Matthew Hoops
2011-12-21
PEGASUS: Use correct CD when outputting saves
Matthew Hoops
2011-12-20
PEGASUS: Make InputDevice into a Singleton
Matthew Hoops
2011-12-20
PEGASUS: Some space/misc cleanup
Matthew Hoops
2011-12-19
PEGASUS: Fix typo in the save code
Matthew Hoops
2011-12-19
PEGASUS: Implement saving/loading from the in-game pause menu
Matthew Hoops
2011-12-16
PEGASUS: Remove t prefix from typedefs
Matthew Hoops
2011-12-15
PEGASUS: Fix info screen weirdness
Matthew Hoops
2011-12-15
PEGASUS: Add Norad Delta
Matthew Hoops
2011-11-03
PEGASUS: Fix segfault after sub chase sequence
Matthew Hoops
2011-10-29
PEGASUS: Fix dying when no interface is set up
Matthew Hoops
2011-10-22
PEGASUS: Add Norad Alpha
Matthew Hoops
2011-10-17
PEGASUS: Implement deleting items when inventory is full
Matthew Hoops
2011-10-15
PEGASUS: Add the Mars neighborhood
Matthew Hoops
2011-10-13
PEGASUS: Add the WSC neighborhood
Matthew Hoops
2011-10-11
PEGASUS: Fix shell notifications on loading games
Matthew Hoops
2011-10-11
PEGASUS: Implement the sub chase
Matthew Hoops
2011-10-10
PEGASUS: Allow for loading games from the launcher/cli
Matthew Hoops
2011-10-10
PEGASUS: Fix saving/loading original-compatible saves
Matthew Hoops
2011-10-10
PEGASUS: Fix loading continue points
Matthew Hoops
2011-10-10
PEGASUS: Stub off map handling
Matthew Hoops
2011-10-06
PEGASUS: Add the Full TSA neighborhood
Matthew Hoops
2011-10-05
PEGASUS: Add the Tiny TSA neighborhood
Matthew Hoops
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