Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-15 | PEGASUS: Add the Mars neighborhood | Matthew Hoops | |
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working. | |||
2011-10-13 | PEGASUS: Add the WSC neighborhood | Matthew Hoops | |
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found). | |||
2011-10-11 | PEGASUS: Fix shell notifications on loading games | Matthew Hoops | |
2011-10-11 | PEGASUS: Implement the sub chase | Matthew Hoops | |
2011-10-10 | PEGASUS: Allow for loading games from the launcher/cli | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix saving/loading original-compatible saves | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix loading continue points | Matthew Hoops | |
2011-10-10 | PEGASUS: Stub off map handling | Matthew Hoops | |
Needed to be able to load saved games | |||
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops | |
2011-10-05 | PEGASUS: Add the Tiny TSA neighborhood | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix idlers freeing themselves | Matthew Hoops | |
Our idler handling is more like the original now | |||
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops | |
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now. | |||
2011-09-30 | PEGASUS: Ease off the CPU | Matthew Hoops | |
2011-09-30 | PEGASUS: Actually pause the game now | Matthew Hoops | |
2011-09-30 | PEGASUS: Fix typos in autoDragItemIntoInventory/Room | Matthew Hoops | |
2011-09-29 | PEGASUS: Fix stupid typo stopping the current biochip from being found | Matthew Hoops | |
2011-09-29 | PEGASUS: Allow saving/loading of AI rules | Matthew Hoops | |
2011-09-29 | PEGASUS: Resolve some TODO's and cleanup | Matthew Hoops | |
2011-09-29 | PEGASUS: Update save/load code a bit | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the auto dragger code | Matthew Hoops | |
2011-09-29 | PEGASUS: Returning from the pause menu works now | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the PauseMenu code | Matthew Hoops | |
2011-09-29 | PEGASUS: Implement the ScreenDimmer class | Matthew Hoops | |
2011-09-28 | PEGASUS: Start the demo off! | Matthew Hoops | |
Only the jump-in video is currently shown though. For some reason, the input is disabled... | |||
2011-09-28 | PEGASUS: Fix stupid inventory weight typo | Matthew Hoops | |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops | |
2011-09-27 | PEGASUS: Update copyright notice on pegasus.cpp/h | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the remaining gameshell remnants | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops | |
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded. | |||
2011-09-27 | PEGASUS: Import the remainder of the Neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Import a bunch more neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Implement the death code | Matthew Hoops | |
2011-09-26 | PEGASUS: Implement the death menu | Matthew Hoops | |
2011-09-25 | PEGASUS: Show the demo quit/splash screens | Matthew Hoops | |
They work now with all the PICT changes ;) | |||
2011-09-25 | PEGASUS: Add the interface class | Matthew Hoops | |
2011-09-24 | PEGASUS: Add retscan/shield biochips | Matthew Hoops | |
2011-09-24 | PEGASUS: Create the Interface biochip even if it's not used | Matthew Hoops | |
Still needed for saves | |||
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops | |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the EnergyMonitor class | Matthew Hoops | |
2011-09-22 | PEGASUS: Allow for skipping the intro | Matthew Hoops | |
2011-09-22 | PEGASUS: Add support for the console back | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the InventoryPicture class (and its derivatives) | Matthew Hoops | |
2011-09-22 | PEGASUS: Implement the credits | Matthew Hoops | |
Functionality is now back to where it was before switching to the updated API | |||
2011-09-22 | PEGASUS: Implement demo credits | Matthew Hoops | |
2011-09-22 | PEGASUS: Implement the overview code | Matthew Hoops | |
2011-09-21 | PEGASUS: Implement main menu | Matthew Hoops | |
Sound fading is not working yet, so it has been disabled in the meantime | |||
2011-09-20 | PEGASUS: Remove remaining 'old' code | Matthew Hoops | |
2011-09-20 | PEGASUS: Remove VideoManager code | Matthew Hoops | |
It was originally from Mohawk and does not fit in with the new graphics management introduced. Movie will be used from here on out! In addition, the intro code has been rewritten and now it properly starts from the new code. | |||
2011-09-20 | PEGASUS: Begin hooking the new code in as the main code | Matthew Hoops | |
The first notification has been received! |