Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-12-19 | PEGASUS: Implement saving/loading from the in-game pause menu | Matthew Hoops | |
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-12-15 | PEGASUS: Fix info screen weirdness | Matthew Hoops | |
2011-12-15 | PEGASUS: Add Norad Delta | Matthew Hoops | |
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM. | |||
2011-11-03 | PEGASUS: Fix segfault after sub chase sequence | Matthew Hoops | |
2011-10-29 | PEGASUS: Fix dying when no interface is set up | Matthew Hoops | |
Now you can die in the space chase | |||
2011-10-22 | PEGASUS: Add Norad Alpha | Matthew Hoops | |
Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now. | |||
2011-10-17 | PEGASUS: Implement deleting items when inventory is full | Matthew Hoops | |
2011-10-15 | PEGASUS: Add the Mars neighborhood | Matthew Hoops | |
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working. | |||
2011-10-13 | PEGASUS: Add the WSC neighborhood | Matthew Hoops | |
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found). | |||
2011-10-11 | PEGASUS: Fix shell notifications on loading games | Matthew Hoops | |
2011-10-11 | PEGASUS: Implement the sub chase | Matthew Hoops | |
2011-10-10 | PEGASUS: Allow for loading games from the launcher/cli | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix saving/loading original-compatible saves | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix loading continue points | Matthew Hoops | |
2011-10-10 | PEGASUS: Stub off map handling | Matthew Hoops | |
Needed to be able to load saved games | |||
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops | |
2011-10-05 | PEGASUS: Add the Tiny TSA neighborhood | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix idlers freeing themselves | Matthew Hoops | |
Our idler handling is more like the original now | |||
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops | |
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now. | |||
2011-09-30 | PEGASUS: Ease off the CPU | Matthew Hoops | |
2011-09-30 | PEGASUS: Actually pause the game now | Matthew Hoops | |
2011-09-30 | PEGASUS: Fix typos in autoDragItemIntoInventory/Room | Matthew Hoops | |
2011-09-29 | PEGASUS: Fix stupid typo stopping the current biochip from being found | Matthew Hoops | |
2011-09-29 | PEGASUS: Allow saving/loading of AI rules | Matthew Hoops | |
2011-09-29 | PEGASUS: Resolve some TODO's and cleanup | Matthew Hoops | |
2011-09-29 | PEGASUS: Update save/load code a bit | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the auto dragger code | Matthew Hoops | |
2011-09-29 | PEGASUS: Returning from the pause menu works now | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the PauseMenu code | Matthew Hoops | |
2011-09-29 | PEGASUS: Implement the ScreenDimmer class | Matthew Hoops | |
2011-09-28 | PEGASUS: Start the demo off! | Matthew Hoops | |
Only the jump-in video is currently shown though. For some reason, the input is disabled... | |||
2011-09-28 | PEGASUS: Fix stupid inventory weight typo | Matthew Hoops | |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops | |
2011-09-27 | PEGASUS: Update copyright notice on pegasus.cpp/h | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the remaining gameshell remnants | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops | |
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded. | |||
2011-09-27 | PEGASUS: Import the remainder of the Neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Import a bunch more neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Implement the death code | Matthew Hoops | |
2011-09-26 | PEGASUS: Implement the death menu | Matthew Hoops | |
2011-09-25 | PEGASUS: Show the demo quit/splash screens | Matthew Hoops | |
They work now with all the PICT changes ;) | |||
2011-09-25 | PEGASUS: Add the interface class | Matthew Hoops | |
2011-09-24 | PEGASUS: Add retscan/shield biochips | Matthew Hoops | |
2011-09-24 | PEGASUS: Create the Interface biochip even if it's not used | Matthew Hoops | |
Still needed for saves | |||
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops | |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the EnergyMonitor class | Matthew Hoops | |
2011-09-22 | PEGASUS: Allow for skipping the intro | Matthew Hoops | |
2011-09-22 | PEGASUS: Add support for the console back | Matthew Hoops | |