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scummvm-rg350
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scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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pegasus.cpp
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2011-09-16
PEGASUS: Stub off loading/saving games
Matthew Hoops
2011-09-15
PEGASUS: Stub off the base timebase code
Matthew Hoops
This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
2011-09-08
PEGASUS: Add and hookup the InputHandler class
Matthew Hoops
2011-09-08
PEGASUS: Create separate Cursor class for cursors
Matthew Hoops
2011-09-08
PEGASUS: Begin loading items
Matthew Hoops
2011-09-07
PEGASUS: Add Idler framework
Matthew Hoops
2011-09-02
PEGASUS: Begin restructuring the game state classes
Matthew Hoops
The entire game state should now be functional
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops
2011-06-15
PEGASUS: Switch sound playback to using the MMSound class
Matthew Hoops
2011-05-12
PEGASUS: Make the intro directory check only work in the full game
Matthew Hoops
2011-05-12
PEGASUS: Add support for using the original 'Opening/Closing' directory
Matthew Hoops
2011-05-12
PEGASUS: Add a stub debugger
Matthew Hoops
2011-05-11
PEGASUS: Begin work on the interface overview
Matthew Hoops
2011-05-11
PEGASUS: Cleanup menu button handling
Matthew Hoops
Also, hooked the Restore button up to the load dialog
2011-05-11
PEGASUS: Begin cleaning up the time zone movie code
Matthew Hoops
2011-05-10
PEGASUS: Make the nav movie rely on the current time zone instead of ↵
Matthew Hoops
hardcoding it
2011-05-03
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-02-21
PEGASUS: Remove the rest of the svn keywords from the copyright
Matthew Hoops
2011-02-21
PEGASUS: Add my very WIP Pegasus Prime engine
Matthew Hoops
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