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path: root/engines/pegasus/pegasus.cpp
AgeCommit message (Collapse)Author
2011-09-16PEGASUS: Stub off loading/saving gamesMatthew Hoops
2011-09-15PEGASUS: Stub off the base timebase codeMatthew Hoops
This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-09-08PEGASUS: Begin loading itemsMatthew Hoops
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
The entire game state should now be functional
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops
2011-06-15PEGASUS: Switch sound playback to using the MMSound classMatthew Hoops
2011-05-12PEGASUS: Make the intro directory check only work in the full gameMatthew Hoops
2011-05-12PEGASUS: Add support for using the original 'Opening/Closing' directoryMatthew Hoops
2011-05-12PEGASUS: Add a stub debuggerMatthew Hoops
2011-05-11PEGASUS: Begin work on the interface overviewMatthew Hoops
2011-05-11PEGASUS: Cleanup menu button handlingMatthew Hoops
Also, hooked the Restore button up to the load dialog
2011-05-11PEGASUS: Begin cleaning up the time zone movie codeMatthew Hoops
2011-05-10PEGASUS: Make the nav movie rely on the current time zone instead of ↵Matthew Hoops
hardcoding it
2011-05-03Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2011-02-21PEGASUS: Remove the rest of the svn keywords from the copyrightMatthew Hoops
2011-02-21PEGASUS: Add my very WIP Pegasus Prime engineMatthew Hoops