Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-31 | PEGASUS: Use setEndTime() | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allItems global construction | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allHotspots global construction | Matthew Hoops | |
2012-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: AUTHORS devtools/credits.pl gui/credits.h | |||
2012-08-20 | PEGASUS: Optimize the nearest neighbor frame scaling a bit | Matthew Hoops | |
Hopefully should improve performance on lower end systems | |||
2012-07-05 | PEGASUS: Implement screen fading | Matthew Hoops | |
This does linear instead of gamma for speed and complexity reasons. | |||
2012-06-16 | PEGASUS: Don't manually close the load/save dialogs | Matthew Hoops | |
2012-06-16 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2012-05-25 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2012-05-11 | PEGASUS: Rewrite the input code to more closely emulate what the original did | Matthew Hoops | |
Now the easter egg key works better and so does striding. | |||
2012-05-04 | PEGASUS: Add a workaround for the canyon/space chase segfault | Matthew Hoops | |
2012-04-09 | PEGASUS: Add support for load/save keys | Matthew Hoops | |
2012-04-03 | PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logo | Matthew Hoops | |
2012-04-03 | PEGASUS: Implement saving/restoring the in-game AI data | Matthew Hoops | |
AI data should now be restored properly after the space chase | |||
2012-03-21 | PEGASUS: Implement the intro timer | Matthew Hoops | |
2011-12-21 | PEGASUS: Use correct CD when outputting saves | Matthew Hoops | |
For better compatibility when loading saves with the original interpreter | |||
2011-12-20 | PEGASUS: Make InputDevice into a Singleton | Matthew Hoops | |
Removes a global construction | |||
2011-12-20 | PEGASUS: Some space/misc cleanup | Matthew Hoops | |
2011-12-19 | PEGASUS: Fix typo in the save code | Matthew Hoops | |
2011-12-19 | PEGASUS: Implement saving/loading from the in-game pause menu | Matthew Hoops | |
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-12-15 | PEGASUS: Fix info screen weirdness | Matthew Hoops | |
2011-12-15 | PEGASUS: Add Norad Delta | Matthew Hoops | |
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM. | |||
2011-11-03 | PEGASUS: Fix segfault after sub chase sequence | Matthew Hoops | |
2011-10-29 | PEGASUS: Fix dying when no interface is set up | Matthew Hoops | |
Now you can die in the space chase | |||
2011-10-22 | PEGASUS: Add Norad Alpha | Matthew Hoops | |
Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now. | |||
2011-10-17 | PEGASUS: Implement deleting items when inventory is full | Matthew Hoops | |
2011-10-15 | PEGASUS: Add the Mars neighborhood | Matthew Hoops | |
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working. | |||
2011-10-13 | PEGASUS: Add the WSC neighborhood | Matthew Hoops | |
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found). | |||
2011-10-11 | PEGASUS: Fix shell notifications on loading games | Matthew Hoops | |
2011-10-11 | PEGASUS: Implement the sub chase | Matthew Hoops | |
2011-10-10 | PEGASUS: Allow for loading games from the launcher/cli | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix saving/loading original-compatible saves | Matthew Hoops | |
2011-10-10 | PEGASUS: Fix loading continue points | Matthew Hoops | |
2011-10-10 | PEGASUS: Stub off map handling | Matthew Hoops | |
Needed to be able to load saved games | |||
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops | |
2011-10-05 | PEGASUS: Add the Tiny TSA neighborhood | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix idlers freeing themselves | Matthew Hoops | |
Our idler handling is more like the original now | |||
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops | |
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now. | |||
2011-09-30 | PEGASUS: Ease off the CPU | Matthew Hoops | |
2011-09-30 | PEGASUS: Actually pause the game now | Matthew Hoops | |
2011-09-30 | PEGASUS: Fix typos in autoDragItemIntoInventory/Room | Matthew Hoops | |
2011-09-29 | PEGASUS: Fix stupid typo stopping the current biochip from being found | Matthew Hoops | |
2011-09-29 | PEGASUS: Allow saving/loading of AI rules | Matthew Hoops | |
2011-09-29 | PEGASUS: Resolve some TODO's and cleanup | Matthew Hoops | |
2011-09-29 | PEGASUS: Update save/load code a bit | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the auto dragger code | Matthew Hoops | |
2011-09-29 | PEGASUS: Returning from the pause menu works now | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the PauseMenu code | Matthew Hoops | |
2011-09-29 | PEGASUS: Implement the ScreenDimmer class | Matthew Hoops | |