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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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pegasus.cpp
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Commit message (
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Author
2012-04-03
PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logo
Matthew Hoops
2012-04-03
PEGASUS: Implement saving/restoring the in-game AI data
Matthew Hoops
2012-03-21
PEGASUS: Implement the intro timer
Matthew Hoops
2011-12-21
PEGASUS: Use correct CD when outputting saves
Matthew Hoops
2011-12-20
PEGASUS: Make InputDevice into a Singleton
Matthew Hoops
2011-12-20
PEGASUS: Some space/misc cleanup
Matthew Hoops
2011-12-19
PEGASUS: Fix typo in the save code
Matthew Hoops
2011-12-19
PEGASUS: Implement saving/loading from the in-game pause menu
Matthew Hoops
2011-12-16
PEGASUS: Remove t prefix from typedefs
Matthew Hoops
2011-12-15
PEGASUS: Fix info screen weirdness
Matthew Hoops
2011-12-15
PEGASUS: Add Norad Delta
Matthew Hoops
2011-11-03
PEGASUS: Fix segfault after sub chase sequence
Matthew Hoops
2011-10-29
PEGASUS: Fix dying when no interface is set up
Matthew Hoops
2011-10-22
PEGASUS: Add Norad Alpha
Matthew Hoops
2011-10-17
PEGASUS: Implement deleting items when inventory is full
Matthew Hoops
2011-10-15
PEGASUS: Add the Mars neighborhood
Matthew Hoops
2011-10-13
PEGASUS: Add the WSC neighborhood
Matthew Hoops
2011-10-11
PEGASUS: Fix shell notifications on loading games
Matthew Hoops
2011-10-11
PEGASUS: Implement the sub chase
Matthew Hoops
2011-10-10
PEGASUS: Allow for loading games from the launcher/cli
Matthew Hoops
2011-10-10
PEGASUS: Fix saving/loading original-compatible saves
Matthew Hoops
2011-10-10
PEGASUS: Fix loading continue points
Matthew Hoops
2011-10-10
PEGASUS: Stub off map handling
Matthew Hoops
2011-10-06
PEGASUS: Add the Full TSA neighborhood
Matthew Hoops
2011-10-05
PEGASUS: Add the Tiny TSA neighborhood
Matthew Hoops
2011-10-02
PEGASUS: Fix idlers freeing themselves
Matthew Hoops
2011-10-02
PEGASUS: Add the basic Caldoria neighborhood
Matthew Hoops
2011-09-30
PEGASUS: Ease off the CPU
Matthew Hoops
2011-09-30
PEGASUS: Actually pause the game now
Matthew Hoops
2011-09-30
PEGASUS: Fix typos in autoDragItemIntoInventory/Room
Matthew Hoops
2011-09-29
PEGASUS: Fix stupid typo stopping the current biochip from being found
Matthew Hoops
2011-09-29
PEGASUS: Allow saving/loading of AI rules
Matthew Hoops
2011-09-29
PEGASUS: Resolve some TODO's and cleanup
Matthew Hoops
2011-09-29
PEGASUS: Update save/load code a bit
Matthew Hoops
2011-09-29
PEGASUS: Add the auto dragger code
Matthew Hoops
2011-09-29
PEGASUS: Returning from the pause menu works now
Matthew Hoops
2011-09-29
PEGASUS: Add the PauseMenu code
Matthew Hoops
2011-09-29
PEGASUS: Implement the ScreenDimmer class
Matthew Hoops
2011-09-28
PEGASUS: Start the demo off!
Matthew Hoops
2011-09-28
PEGASUS: Fix stupid inventory weight typo
Matthew Hoops
2011-09-28
PEGASUS: Import a bunch more code in preparation for actual gameplay
Matthew Hoops
2011-09-27
PEGASUS: Update copyright notice on pegasus.cpp/h
Matthew Hoops
2011-09-27
PEGASUS: Add the remaining gameshell remnants
Matthew Hoops
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-27
PEGASUS: Import the remainder of the Neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Import a bunch more neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Implement the death code
Matthew Hoops
2011-09-26
PEGASUS: Implement the death menu
Matthew Hoops
2011-09-25
PEGASUS: Show the demo quit/splash screens
Matthew Hoops
2011-09-25
PEGASUS: Add the interface class
Matthew Hoops
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