Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-16 | PEGASUS: Clean up DVD demo Theora playback | Matthew Hoops | |
2013-04-16 | PEGASUS: Add the new demo theora videos | Matthew Hoops | |
2013-04-15 | PEGASUS: Add sanity check on the NItm resource being present | Matthew Hoops | |
2013-02-23 | ALL: Fix typo (existant->existent) | Willem Jan Palenstijn | |
2013-02-04 | PEGASUS: Make the demo menu music start before the splash screen | Matthew Hoops | |
2013-02-04 | PEGASUS: Limit the accepted characters in save file names | Matthew Hoops | |
2013-02-04 | PEGASUS: Sort save file names alphabetically | Matthew Hoops | |
2012-12-15 | PEGASUS: Fix segfault when pressing 'i' during the space chase | Matthew Hoops | |
Thanks to digitall for finding this one | |||
2012-11-26 | PEGASUS: Improve descriptions for the keymap | Matthew Hoops | |
2012-11-21 | PEGASUS: Add a keymap | Matthew Hoops | |
2012-11-18 | PEGASUS: Don't constantly redraw the overview text frame | Matthew Hoops | |
2012-11-17 | PEGASUS: Fade out the main menu when using the quit button | Matthew Hoops | |
2012-10-29 | PEGASUS: Ease off the CPU in the overview | Matthew Hoops | |
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-22 | PEGASUS: Fix saving while in the space chase | Matthew Hoops | |
2012-09-22 | PEGASUS: Don't allow loading/saving in a few more places | Matthew Hoops | |
Only affects loading/saving from the GMM | |||
2012-09-22 | PEGASUS: Fix restoring correct biochip after sub chase | Matthew Hoops | |
2012-09-21 | PEGASUS: Replace FunctionPtr by our Functor code in Common. | Johannes Schickel | |
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it. | |||
2012-09-12 | PEGASUS: Disable save compression by default | Matthew Hoops | |
So they can be used by the original interpreter more easily (the type/creator codes still need to be set, though -- pegasus_save_types can handle that) | |||
2012-09-09 | PEGASUS: Fix some memory leaks | Matthew Hoops | |
Thanks to fuzzie for spotting | |||
2012-08-31 | PEGASUS: Use setEndTime() | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allItems global construction | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allHotspots global construction | Matthew Hoops | |
2012-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: AUTHORS devtools/credits.pl gui/credits.h | |||
2012-08-20 | PEGASUS: Optimize the nearest neighbor frame scaling a bit | Matthew Hoops | |
Hopefully should improve performance on lower end systems | |||
2012-07-05 | PEGASUS: Implement screen fading | Matthew Hoops | |
This does linear instead of gamma for speed and complexity reasons. | |||
2012-06-16 | PEGASUS: Don't manually close the load/save dialogs | Matthew Hoops | |
2012-06-16 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2012-05-25 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2012-05-11 | PEGASUS: Rewrite the input code to more closely emulate what the original did | Matthew Hoops | |
Now the easter egg key works better and so does striding. | |||
2012-05-04 | PEGASUS: Add a workaround for the canyon/space chase segfault | Matthew Hoops | |
2012-04-09 | PEGASUS: Add support for load/save keys | Matthew Hoops | |
2012-04-03 | PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logo | Matthew Hoops | |
2012-04-03 | PEGASUS: Implement saving/restoring the in-game AI data | Matthew Hoops | |
AI data should now be restored properly after the space chase | |||
2012-03-21 | PEGASUS: Implement the intro timer | Matthew Hoops | |
2011-12-21 | PEGASUS: Use correct CD when outputting saves | Matthew Hoops | |
For better compatibility when loading saves with the original interpreter | |||
2011-12-20 | PEGASUS: Make InputDevice into a Singleton | Matthew Hoops | |
Removes a global construction | |||
2011-12-20 | PEGASUS: Some space/misc cleanup | Matthew Hoops | |
2011-12-19 | PEGASUS: Fix typo in the save code | Matthew Hoops | |
2011-12-19 | PEGASUS: Implement saving/loading from the in-game pause menu | Matthew Hoops | |
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-12-15 | PEGASUS: Fix info screen weirdness | Matthew Hoops | |
2011-12-15 | PEGASUS: Add Norad Delta | Matthew Hoops | |
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM. | |||
2011-11-03 | PEGASUS: Fix segfault after sub chase sequence | Matthew Hoops | |
2011-10-29 | PEGASUS: Fix dying when no interface is set up | Matthew Hoops | |
Now you can die in the space chase | |||
2011-10-22 | PEGASUS: Add Norad Alpha | Matthew Hoops | |
Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now. | |||
2011-10-17 | PEGASUS: Implement deleting items when inventory is full | Matthew Hoops | |
2011-10-15 | PEGASUS: Add the Mars neighborhood | Matthew Hoops | |
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working. | |||
2011-10-13 | PEGASUS: Add the WSC neighborhood | Matthew Hoops | |
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found). | |||
2011-10-11 | PEGASUS: Fix shell notifications on loading games | Matthew Hoops | |