Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2014-04-13 | PEGASUS: Fix showing save failed dialog when not using the GMM | Matthew Hoops | |
2014-02-26 | PEGASUS: Fix being able to use the inventory from the pause screen | Matthew Hoops | |
Somehow, I completely missed implementing this function! | |||
2013-12-14 | PEGASUS: Fix regression with Prehistoric AI rules ordering | Matthew Hoops | |
2013-04-16 | PEGASUS: Add Windows demo support | Matthew Hoops | |
2013-04-16 | PEGASUS: Let the DVD demo use the full Prehistoric AI video set | Matthew Hoops | |
2013-04-16 | PEGASUS: Add detection for the new DVD Demo data file | Matthew Hoops | |
2013-02-04 | PEGASUS: Sort save file names alphabetically | Matthew Hoops | |
2012-11-21 | PEGASUS: Add a keymap | Matthew Hoops | |
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-22 | PEGASUS: Fix saving while in the space chase | Matthew Hoops | |
2012-09-22 | PEGASUS: Don't allow loading/saving in a few more places | Matthew Hoops | |
Only affects loading/saving from the GMM | |||
2012-08-28 | PEGASUS: Remove g_allItems global construction | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allHotspots global construction | Matthew Hoops | |
2012-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: AUTHORS devtools/credits.pl gui/credits.h | |||
2012-04-09 | PEGASUS: Add support for load/save keys | Matthew Hoops | |
2012-04-03 | PEGASUS: Implement saving/restoring the in-game AI data | Matthew Hoops | |
AI data should now be restored properly after the space chase | |||
2012-03-21 | PEGASUS: Implement the intro timer | Matthew Hoops | |
2011-12-21 | PEGASUS: Use correct CD when outputting saves | Matthew Hoops | |
For better compatibility when loading saves with the original interpreter | |||
2011-12-19 | PEGASUS: Implement saving/loading from the in-game pause menu | Matthew Hoops | |
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-11-03 | PEGASUS: Fix segfault after sub chase sequence | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the Mars canyon chase sequence | Matthew Hoops | |
2011-10-17 | PEGASUS: Implement deleting items when inventory is full | Matthew Hoops | |
2011-10-13 | PEGASUS: Add the WSC neighborhood | Matthew Hoops | |
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found). | |||
2011-10-11 | PEGASUS: Implement the sub chase | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix idlers freeing themselves | Matthew Hoops | |
Our idler handling is more like the original now | |||
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops | |
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now. | |||
2011-09-30 | PEGASUS: Actually pause the game now | Matthew Hoops | |
2011-09-29 | PEGASUS: Resolve some TODO's and cleanup | Matthew Hoops | |
2011-09-29 | PEGASUS: Update save/load code a bit | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the auto dragger code | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the PauseMenu code | Matthew Hoops | |
2011-09-29 | PEGASUS: Implement the ScreenDimmer class | Matthew Hoops | |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the ItemDragger classes | Matthew Hoops | |
2011-09-27 | PEGASUS: Update copyright notice on pegasus.cpp/h | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the remaining gameshell remnants | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops | |
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded. | |||
2011-09-27 | PEGASUS: Import the remainder of the Neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Import a bunch more neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Implement the death code | Matthew Hoops | |
2011-09-26 | PEGASUS: Implement the death menu | Matthew Hoops | |
2011-09-25 | PEGASUS: Add the interface class | Matthew Hoops | |
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops | |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the EnergyMonitor class | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the InventoryPicture class (and its derivatives) | Matthew Hoops | |
2011-09-22 | PEGASUS: Implement demo credits | Matthew Hoops | |