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path: root/engines/pegasus/pegasus.h
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2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines.
2014-04-13PEGASUS: Fix showing save failed dialog when not using the GMMMatthew Hoops
2014-02-26PEGASUS: Fix being able to use the inventory from the pause screenMatthew Hoops
Somehow, I completely missed implementing this function!
2013-12-14PEGASUS: Fix regression with Prehistoric AI rules orderingMatthew Hoops
2013-04-16PEGASUS: Add Windows demo supportMatthew Hoops
2013-04-16PEGASUS: Let the DVD demo use the full Prehistoric AI video setMatthew Hoops
2013-04-16PEGASUS: Add detection for the new DVD Demo data fileMatthew Hoops
2013-02-04PEGASUS: Sort save file names alphabeticallyMatthew Hoops
2012-11-21PEGASUS: Add a keymapMatthew Hoops
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-22PEGASUS: Fix saving while in the space chaseMatthew Hoops
2012-09-22PEGASUS: Don't allow loading/saving in a few more placesMatthew Hoops
Only affects loading/saving from the GMM
2012-08-28PEGASUS: Remove g_allItems global constructionMatthew Hoops
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: AUTHORS devtools/credits.pl gui/credits.h
2012-04-09PEGASUS: Add support for load/save keysMatthew Hoops
2012-04-03PEGASUS: Implement saving/restoring the in-game AI dataMatthew Hoops
AI data should now be restored properly after the space chase
2012-03-21PEGASUS: Implement the intro timerMatthew Hoops
2011-12-21PEGASUS: Use correct CD when outputting savesMatthew Hoops
For better compatibility when loading saves with the original interpreter
2011-12-19PEGASUS: Implement saving/loading from the in-game pause menuMatthew Hoops
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-11-03PEGASUS: Fix segfault after sub chase sequenceMatthew Hoops
2011-10-23PEGASUS: Add the Mars canyon chase sequenceMatthew Hoops
2011-10-17PEGASUS: Implement deleting items when inventory is fullMatthew Hoops
2011-10-13PEGASUS: Add the WSC neighborhoodMatthew Hoops
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
2011-10-11PEGASUS: Implement the sub chaseMatthew Hoops
2011-10-02PEGASUS: Fix idlers freeing themselvesMatthew Hoops
Our idler handling is more like the original now
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-09-30PEGASUS: Actually pause the game nowMatthew Hoops
2011-09-29PEGASUS: Resolve some TODO's and cleanupMatthew Hoops
2011-09-29PEGASUS: Update save/load code a bitMatthew Hoops
2011-09-29PEGASUS: Add the auto dragger codeMatthew Hoops
2011-09-29PEGASUS: Add the PauseMenu codeMatthew Hoops
2011-09-29PEGASUS: Implement the ScreenDimmer classMatthew Hoops
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-27PEGASUS: Add the ItemDragger classesMatthew Hoops
2011-09-27PEGASUS: Update copyright notice on pegasus.cpp/hMatthew Hoops
2011-09-27PEGASUS: Add the remaining gameshell remnantsMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded.
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Implement the death codeMatthew Hoops
2011-09-26PEGASUS: Implement the death menuMatthew Hoops
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-22PEGASUS: Add the EnergyMonitor classMatthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-22PEGASUS: Implement demo creditsMatthew Hoops