index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
pegasus
/
pegasus.h
Age
Commit message (
Expand
)
Author
2011-09-21
PEGASUS: Implement main menu
Matthew Hoops
2011-09-20
PEGASUS: Remove remaining 'old' code
Matthew Hoops
2011-09-20
PEGASUS: Remove VideoManager code
Matthew Hoops
2011-09-20
PEGASUS: Begin hooking the new code in as the main code
Matthew Hoops
2011-09-16
PEGASUS: Stub off loading/saving games
Matthew Hoops
2011-09-15
PEGASUS: Stub off the base timebase code
Matthew Hoops
2011-09-08
PEGASUS: Add and hookup the InputHandler class
Matthew Hoops
2011-09-08
PEGASUS: Create separate Cursor class for cursors
Matthew Hoops
2011-09-08
PEGASUS: Begin loading items
Matthew Hoops
2011-09-07
PEGASUS: Add Idler framework
Matthew Hoops
2011-09-04
PEGASUS: Implement more item code
Matthew Hoops
2011-09-02
PEGASUS: Begin restructuring the game state classes
Matthew Hoops
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops
2011-06-15
PEGASUS: Switch sound playback to using the MMSound class
Matthew Hoops
2011-05-12
PEGASUS: Add support for using the original 'Opening/Closing' directory
Matthew Hoops
2011-05-12
PEGASUS: Add a stub debugger
Matthew Hoops
2011-05-12
PEGASUS: Add basic credits implementation
Matthew Hoops
2011-05-12
PEGASUS: Finish overview implementation
Matthew Hoops
2011-05-11
PEGASUS: Begin work on the interface overview
Matthew Hoops
2011-05-11
PEGASUS: Cleanup menu button handling
Matthew Hoops
2011-05-11
PEGASUS: Begin cleaning up the time zone movie code
Matthew Hoops
2011-02-21
PEGASUS: Remove the rest of the svn keywords from the copyright
Matthew Hoops
2011-02-21
PEGASUS: Add my very WIP Pegasus Prime engine
Matthew Hoops
[prev]