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path: root/engines/pegasus/pegasus.h
AgeCommit message (Collapse)Author
2011-11-03PEGASUS: Fix segfault after sub chase sequenceMatthew Hoops
2011-10-23PEGASUS: Add the Mars canyon chase sequenceMatthew Hoops
2011-10-17PEGASUS: Implement deleting items when inventory is fullMatthew Hoops
2011-10-13PEGASUS: Add the WSC neighborhoodMatthew Hoops
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
2011-10-11PEGASUS: Implement the sub chaseMatthew Hoops
2011-10-02PEGASUS: Fix idlers freeing themselvesMatthew Hoops
Our idler handling is more like the original now
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-09-30PEGASUS: Actually pause the game nowMatthew Hoops
2011-09-29PEGASUS: Resolve some TODO's and cleanupMatthew Hoops
2011-09-29PEGASUS: Update save/load code a bitMatthew Hoops
2011-09-29PEGASUS: Add the auto dragger codeMatthew Hoops
2011-09-29PEGASUS: Add the PauseMenu codeMatthew Hoops
2011-09-29PEGASUS: Implement the ScreenDimmer classMatthew Hoops
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-27PEGASUS: Add the ItemDragger classesMatthew Hoops
2011-09-27PEGASUS: Update copyright notice on pegasus.cpp/hMatthew Hoops
2011-09-27PEGASUS: Add the remaining gameshell remnantsMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded.
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Implement the death codeMatthew Hoops
2011-09-26PEGASUS: Implement the death menuMatthew Hoops
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-22PEGASUS: Add the EnergyMonitor classMatthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-22PEGASUS: Implement demo creditsMatthew Hoops
2011-09-22PEGASUS: Implement the overview codeMatthew Hoops
2011-09-21PEGASUS: Implement main menuMatthew Hoops
Sound fading is not working yet, so it has been disabled in the meantime
2011-09-20PEGASUS: Remove remaining 'old' codeMatthew Hoops
2011-09-20PEGASUS: Remove VideoManager codeMatthew Hoops
It was originally from Mohawk and does not fit in with the new graphics management introduced. Movie will be used from here on out! In addition, the intro code has been rewritten and now it properly starts from the new code.
2011-09-20PEGASUS: Begin hooking the new code in as the main codeMatthew Hoops
The first notification has been received!
2011-09-16PEGASUS: Stub off loading/saving gamesMatthew Hoops
2011-09-15PEGASUS: Stub off the base timebase codeMatthew Hoops
This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-09-08PEGASUS: Begin loading itemsMatthew Hoops
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-04PEGASUS: Implement more item codeMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
The entire game state should now be functional
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops
2011-06-15PEGASUS: Switch sound playback to using the MMSound classMatthew Hoops
2011-05-12PEGASUS: Add support for using the original 'Opening/Closing' directoryMatthew Hoops
2011-05-12PEGASUS: Add a stub debuggerMatthew Hoops
2011-05-12PEGASUS: Add basic credits implementationMatthew Hoops
2011-05-12PEGASUS: Finish overview implementationMatthew Hoops
Only thick rects remain there
2011-05-11PEGASUS: Begin work on the interface overviewMatthew Hoops
2011-05-11PEGASUS: Cleanup menu button handlingMatthew Hoops
Also, hooked the Restore button up to the load dialog