Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-22 | PEGASUS: Fix saving while in the space chase | Matthew Hoops | |
2012-09-22 | PEGASUS: Don't allow loading/saving in a few more places | Matthew Hoops | |
Only affects loading/saving from the GMM | |||
2012-08-28 | PEGASUS: Remove g_allItems global construction | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allHotspots global construction | Matthew Hoops | |
2012-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: AUTHORS devtools/credits.pl gui/credits.h | |||
2012-04-09 | PEGASUS: Add support for load/save keys | Matthew Hoops | |
2012-04-03 | PEGASUS: Implement saving/restoring the in-game AI data | Matthew Hoops | |
AI data should now be restored properly after the space chase | |||
2012-03-21 | PEGASUS: Implement the intro timer | Matthew Hoops | |
2011-12-21 | PEGASUS: Use correct CD when outputting saves | Matthew Hoops | |
For better compatibility when loading saves with the original interpreter | |||
2011-12-19 | PEGASUS: Implement saving/loading from the in-game pause menu | Matthew Hoops | |
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-11-03 | PEGASUS: Fix segfault after sub chase sequence | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the Mars canyon chase sequence | Matthew Hoops | |
2011-10-17 | PEGASUS: Implement deleting items when inventory is full | Matthew Hoops | |
2011-10-13 | PEGASUS: Add the WSC neighborhood | Matthew Hoops | |
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found). | |||
2011-10-11 | PEGASUS: Implement the sub chase | Matthew Hoops | |
2011-10-02 | PEGASUS: Fix idlers freeing themselves | Matthew Hoops | |
Our idler handling is more like the original now | |||
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops | |
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now. | |||
2011-09-30 | PEGASUS: Actually pause the game now | Matthew Hoops | |
2011-09-29 | PEGASUS: Resolve some TODO's and cleanup | Matthew Hoops | |
2011-09-29 | PEGASUS: Update save/load code a bit | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the auto dragger code | Matthew Hoops | |
2011-09-29 | PEGASUS: Add the PauseMenu code | Matthew Hoops | |
2011-09-29 | PEGASUS: Implement the ScreenDimmer class | Matthew Hoops | |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the ItemDragger classes | Matthew Hoops | |
2011-09-27 | PEGASUS: Update copyright notice on pegasus.cpp/h | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the remaining gameshell remnants | Matthew Hoops | |
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops | |
Yes, the first neighborhood is here! And all the world rejoiced, yet it was still not used in the code so the rejoicing was kept to a low murmur. It's the smallest neighborhood and will be used as a testbed for the code while the other neighborhoods are coded. | |||
2011-09-27 | PEGASUS: Import the remainder of the Neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Import a bunch more neighborhood code | Matthew Hoops | |
2011-09-26 | PEGASUS: Implement the death code | Matthew Hoops | |
2011-09-26 | PEGASUS: Implement the death menu | Matthew Hoops | |
2011-09-25 | PEGASUS: Add the interface class | Matthew Hoops | |
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops | |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the EnergyMonitor class | Matthew Hoops | |
2011-09-22 | PEGASUS: Add the InventoryPicture class (and its derivatives) | Matthew Hoops | |
2011-09-22 | PEGASUS: Implement demo credits | Matthew Hoops | |
2011-09-22 | PEGASUS: Implement the overview code | Matthew Hoops | |
2011-09-21 | PEGASUS: Implement main menu | Matthew Hoops | |
Sound fading is not working yet, so it has been disabled in the meantime | |||
2011-09-20 | PEGASUS: Remove remaining 'old' code | Matthew Hoops | |
2011-09-20 | PEGASUS: Remove VideoManager code | Matthew Hoops | |
It was originally from Mohawk and does not fit in with the new graphics management introduced. Movie will be used from here on out! In addition, the intro code has been rewritten and now it properly starts from the new code. | |||
2011-09-20 | PEGASUS: Begin hooking the new code in as the main code | Matthew Hoops | |
The first notification has been received! | |||
2011-09-16 | PEGASUS: Stub off loading/saving games | Matthew Hoops | |
2011-09-15 | PEGASUS: Stub off the base timebase code | Matthew Hoops | |
This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P | |||
2011-09-08 | PEGASUS: Add and hookup the InputHandler class | Matthew Hoops | |
2011-09-08 | PEGASUS: Create separate Cursor class for cursors | Matthew Hoops | |
2011-09-08 | PEGASUS: Begin loading items | Matthew Hoops | |