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scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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sound.cpp
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2015-06-06
AUDIO: Make makeAIFFStream return a RewindableAudioStream
Matthew Hoops
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
2013-03-19
PEGASUS: Make sure sounds are rewound before playing them
Matthew Hoops
2012-04-05
PEGASUS: Warn when a sound file can't be found
Matthew Hoops
2012-04-03
PEGASUS: Fix file permissions
Matthew Hoops
2011-11-02
PEGASUS: Add a minimalist SoundTimeBase class
Matthew Hoops
For use with spot sounds only. Also, remove an unused Sound class function
2011-09-16
PEGASUS: Implement fader support
Matthew Hoops
2011-09-05
PEGASUS: Stub off spot sound code
Matthew Hoops
2011-09-02
PEGASUS: Restructure remaining (already converted) Game Shell classes
Matthew Hoops
2011-06-15
PEGASUS: Switch sound playback to using the MMSound class
Matthew Hoops
2011-05-03
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-02-21
PEGASUS: Remove the rest of the svn keywords from the copyright
Matthew Hoops
2011-02-21
PEGASUS: Add my very WIP Pegasus Prime engine
Matthew Hoops