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path: root/engines/pegasus/timers.cpp
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2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2012-03-20PEGASUS: Fix stridingMatthew Hoops
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-19PEGASUS: Fix timers starting when pausedMatthew Hoops
TimeBase now has its own pause time adjustment instead of using getTotalPlayTime()
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-10-09PEGASUS: Fix movie end trigger not always being sentMatthew Hoops
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
2011-10-09PEGASUS: Only call callbacks onceMatthew Hoops
Fixes final walk movie of a stride, among various other things
2011-10-02PEGASUS: Fix idlers freeing themselvesMatthew Hoops
Our idler handling is more like the original now
2011-10-01PEGASUS: Fix time forward callbacksMatthew Hoops
2011-09-30PEGASUS: Fix pausing normal TimeBasesMatthew Hoops
2011-09-29PEGASUS: Fix TimeBase::setTimeMatthew Hoops
Need to reset _lastMillis or checkCallBacks won't work properly
2011-09-20PEGASUS: Fix timebase loopingMatthew Hoops
2011-09-20PEGASUS: Fix a regression in checkCallBacks()Matthew Hoops
2011-09-20PEGASUS: Update timer code a bit to make it friendlier for moviesMatthew Hoops
2011-09-18PEGASUS: Rewrite TimeBase to be a bit more accurate with timingMatthew Hoops
2011-09-17PEGASUS: Add the fuse classesMatthew Hoops
2011-09-15PEGASUS: Stub off the base timebase codeMatthew Hoops
This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops