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path: root/engines/pegasus/timers.h
AgeCommit message (Collapse)Author
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2013-02-03PEGASUS: Fix the pressure door 'static' screensMatthew Hoops
This does not do a full implementation of master time bases for the one case in the game that uses it.
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it.
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2011-12-19PEGASUS: Fix timers starting when pausedMatthew Hoops
TimeBase now has its own pause time adjustment instead of using getTotalPlayTime()
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-10-09PEGASUS: Fix movie end trigger not always being sentMatthew Hoops
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
2011-10-09PEGASUS: Only call callbacks onceMatthew Hoops
Fixes final walk movie of a stride, among various other things
2011-10-02PEGASUS: Fix idlers freeing themselvesMatthew Hoops
Our idler handling is more like the original now
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-20PEGASUS: Update timer code a bit to make it friendlier for moviesMatthew Hoops
2011-09-18PEGASUS: Rewrite TimeBase to be a bit more accurate with timingMatthew Hoops
2011-09-17PEGASUS: Add the fuse classesMatthew Hoops
2011-09-16PEGASUS: Implement fader supportMatthew Hoops
2011-09-15PEGASUS: Stub off the base timebase codeMatthew Hoops
This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops