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AgeCommit message (Collapse)Author
2012-09-22PEGASUS: Fix saving while in the space chaseMatthew Hoops
2012-09-22PEGASUS: Don't allow loading/saving in a few more placesMatthew Hoops
Only affects loading/saving from the GMM
2012-09-22PEGASUS: Fix restoring correct biochip after sub chaseMatthew Hoops
2012-09-22PEGASUS: Fix movie pause/resumeMatthew Hoops
2012-09-22PEGASUS: Fixed claw scoring timeMatthew Hoops
It should be set when actually using the claw instead of just looking at the sub control monitors. Thanks to Keith Kaisershot (blitter) for spotting
2012-09-20PEGASUS: Fix stopping Mercury scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for figuring it out
2012-09-20PEGASUS: Fix avoiding Mars robot scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for spotting
2012-09-21PEGASUS: "Fix" segmentation fault for DC toolchain when compiling ↵Johannes Schickel
shuttlehud.cpp. It seems the explicit destructor of ShuttleHUD is problematic. When I move it's implementation to shuttlehud.cpp it does not segfault. Removing it on the other hand also does not cause it to segfault. So I chose the latter, since it has no special implementation anyway.
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it.
2012-09-20PEGASUS: Prevent recalling from Prehistoric without the historical logMatthew Hoops
Fixes an original game bug
2012-09-12PEGASUS: Disable save compression by defaultMatthew Hoops
So they can be used by the original interpreter more easily (the type/creator codes still need to be set, though -- pegasus_save_types can handle that)
2012-09-12Revert "PEGASUS: Make setting the start time of a movie also seek"Matthew Hoops
This reverts commit b8bcbb46b47b30c87a0267211ae4aae4c61c4c78. 8808393b3a3428df2946d7967e52aba084c8ffe5 was the proper fix for the issue
2012-09-11PEGASUS: Fix minor filling station glitchMatthew Hoops
2012-09-09PEGASUS: Fix some formatting issuesMatthew Hoops
2012-09-09PEGASUS: Fix some memory leaksMatthew Hoops
Thanks to fuzzie for spotting
2012-09-07PEGASUS: Make setting the start time of a movie also seekMatthew Hoops
Better mirrors QuickTime behavior
2012-08-31PEGASUS: Use setEndTime()Matthew Hoops
2012-08-28PEGASUS: Remove g_allItems global constructionMatthew Hoops
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: AUTHORS devtools/credits.pl gui/credits.h
2012-08-20PEGASUS: Optimize the nearest neighbor frame scaling a bitMatthew Hoops
Hopefully should improve performance on lower end systems
2012-07-05PEGASUS: Cleanup doFadeOutSync/doFadeInSync callsMatthew Hoops
2012-07-05PEGASUS: Implement screen fadingMatthew Hoops
This does linear instead of gamma for speed and complexity reasons.
2012-06-16PEGASUS: Don't manually close the load/save dialogsMatthew Hoops
2012-06-16PEGASUS: Make sure we check the pixel format of video framesMatthew Hoops
2012-06-16Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-05-28PEGASUS: Implement setting movie volumeMatthew Hoops
2012-05-25PEGASUS: Allow for keypad enter to be usedMatthew Hoops
For consistency with keypad arrows
2012-05-25Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-05-12PEGASUS: Fix some warnings found with optimizations onMatthew Hoops
2012-05-12PEGASUS: Fix compilation with optimizations enabledMatthew Hoops
2012-05-11PEGASUS: Rewrite the input code to more closely emulate what the original didMatthew Hoops
Now the easter egg key works better and so does striding.
2012-05-04PEGASUS: Add a workaround for the canyon/space chase segfaultMatthew Hoops
2012-04-26PEGASUS: Allow control for the easter egg key as wellMatthew Hoops
Fixes issues where the OS can intercept the key
2012-04-11PEGASUS: Fix ghosted biochips when loading saved gamesMatthew Hoops
Could happen when loading saved games that have fewer biochips than you previously had.
2012-04-11PEGASUS: Fix the pegasus biochip recall button highlightMatthew Hoops
2012-04-10PEGASUS: Mark the cursor as dirty when hiding it tooMatthew Hoops
2012-04-09PEGASUS: Add support for load/save keysMatthew Hoops
2012-04-07PEGASUS: Fix potentially uninitialized hotspot pointerMatthew Hoops
Should fix some crashes on Windows
2012-04-06PEGASUS: Use an Array instead of a List for NotificationReceiversMatthew Hoops
Fixes occasional crashes with the norad sub controls. CodeWarrior's iterators used indices unlike our List iterators, thus necessitating the change here.
2012-04-06PEGASUS: Silence an MSVC warningMatthew Hoops
2012-04-06PEGASUS: More MSVC "fixes"Matthew Hoops
2012-04-06PEGASUS: Attempt to fix compilation on MSVCMatthew Hoops
2012-04-06PEGASUS: Fix setChar() call failMatthew Hoops
Thanks to Tommy for reporting
2012-04-05PEGASUS: Silence a gcc 4.6 warningMatthew Hoops
2012-04-05PEGASUS: Warn when a sound file can't be foundMatthew Hoops
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2012-04-03PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logoMatthew Hoops
2012-04-03PEGASUS: Implement saving/restoring the in-game AI dataMatthew Hoops
AI data should now be restored properly after the space chase
2012-04-02PEGASUS: Remove some ancient svn tagsMatthew Hoops