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AgeCommit message (Expand)Author
2012-09-25PEGASUS: Initialize _duration in RobotShipMatthew Hoops
2012-09-22PEGASUS: Fix saving while in the space chaseMatthew Hoops
2012-09-22PEGASUS: Don't allow loading/saving in a few more placesMatthew Hoops
2012-09-22PEGASUS: Fix restoring correct biochip after sub chaseMatthew Hoops
2012-09-22PEGASUS: Fix movie pause/resumeMatthew Hoops
2012-09-22PEGASUS: Fixed claw scoring timeMatthew Hoops
2012-09-20PEGASUS: Fix stopping Mercury scoringMatthew Hoops
2012-09-20PEGASUS: Fix avoiding Mars robot scoringMatthew Hoops
2012-09-21PEGASUS: "Fix" segmentation fault for DC toolchain when compiling shuttlehud....Johannes Schickel
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
2012-09-20PEGASUS: Prevent recalling from Prehistoric without the historical logMatthew Hoops
2012-09-12PEGASUS: Disable save compression by defaultMatthew Hoops
2012-09-12Revert "PEGASUS: Make setting the start time of a movie also seek"Matthew Hoops
2012-09-11PEGASUS: Fix minor filling station glitchMatthew Hoops
2012-09-09PEGASUS: Fix some formatting issuesMatthew Hoops
2012-09-09PEGASUS: Fix some memory leaksMatthew Hoops
2012-09-07PEGASUS: Make setting the start time of a movie also seekMatthew Hoops
2012-08-31PEGASUS: Use setEndTime()Matthew Hoops
2012-08-28PEGASUS: Remove g_allItems global constructionMatthew Hoops
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-08-20PEGASUS: Optimize the nearest neighbor frame scaling a bitMatthew Hoops
2012-07-05PEGASUS: Cleanup doFadeOutSync/doFadeInSync callsMatthew Hoops
2012-07-05PEGASUS: Implement screen fadingMatthew Hoops
2012-06-16PEGASUS: Don't manually close the load/save dialogsMatthew Hoops
2012-06-16PEGASUS: Make sure we check the pixel format of video framesMatthew Hoops
2012-06-16Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-05-28PEGASUS: Implement setting movie volumeMatthew Hoops
2012-05-25PEGASUS: Allow for keypad enter to be usedMatthew Hoops
2012-05-25Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-05-12PEGASUS: Fix some warnings found with optimizations onMatthew Hoops
2012-05-12PEGASUS: Fix compilation with optimizations enabledMatthew Hoops
2012-05-11PEGASUS: Rewrite the input code to more closely emulate what the original didMatthew Hoops
2012-05-04PEGASUS: Add a workaround for the canyon/space chase segfaultMatthew Hoops
2012-04-26PEGASUS: Allow control for the easter egg key as wellMatthew Hoops
2012-04-11PEGASUS: Fix ghosted biochips when loading saved gamesMatthew Hoops
2012-04-11PEGASUS: Fix the pegasus biochip recall button highlightMatthew Hoops
2012-04-10PEGASUS: Mark the cursor as dirty when hiding it tooMatthew Hoops
2012-04-09PEGASUS: Add support for load/save keysMatthew Hoops
2012-04-07PEGASUS: Fix potentially uninitialized hotspot pointerMatthew Hoops
2012-04-06PEGASUS: Use an Array instead of a List for NotificationReceiversMatthew Hoops
2012-04-06PEGASUS: Silence an MSVC warningMatthew Hoops
2012-04-06PEGASUS: More MSVC "fixes"Matthew Hoops
2012-04-06PEGASUS: Attempt to fix compilation on MSVCMatthew Hoops
2012-04-06PEGASUS: Fix setChar() call failMatthew Hoops
2012-04-05PEGASUS: Silence a gcc 4.6 warningMatthew Hoops
2012-04-05PEGASUS: Warn when a sound file can't be foundMatthew Hoops
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2012-04-03PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logoMatthew Hoops
2012-04-03PEGASUS: Implement saving/restoring the in-game AI dataMatthew Hoops