Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-09-20 | PEGASUS: Fix stopping Mercury scoring | Matthew Hoops | |
Thanks to Keith Kaisershot (blitter) for figuring it out | |||
2012-09-20 | PEGASUS: Fix avoiding Mars robot scoring | Matthew Hoops | |
Thanks to Keith Kaisershot (blitter) for spotting | |||
2012-09-21 | PEGASUS: "Fix" segmentation fault for DC toolchain when compiling ↵ | Johannes Schickel | |
shuttlehud.cpp. It seems the explicit destructor of ShuttleHUD is problematic. When I move it's implementation to shuttlehud.cpp it does not segfault. Removing it on the other hand also does not cause it to segfault. So I chose the latter, since it has no special implementation anyway. | |||
2012-09-21 | PEGASUS: Replace FunctionPtr by our Functor code in Common. | Johannes Schickel | |
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it. | |||
2012-09-20 | PEGASUS: Prevent recalling from Prehistoric without the historical log | Matthew Hoops | |
Fixes an original game bug | |||
2012-09-12 | PEGASUS: Disable save compression by default | Matthew Hoops | |
So they can be used by the original interpreter more easily (the type/creator codes still need to be set, though -- pegasus_save_types can handle that) | |||
2012-09-12 | Revert "PEGASUS: Make setting the start time of a movie also seek" | Matthew Hoops | |
This reverts commit b8bcbb46b47b30c87a0267211ae4aae4c61c4c78. 8808393b3a3428df2946d7967e52aba084c8ffe5 was the proper fix for the issue | |||
2012-09-11 | PEGASUS: Fix minor filling station glitch | Matthew Hoops | |
2012-09-09 | PEGASUS: Fix some formatting issues | Matthew Hoops | |
2012-09-09 | PEGASUS: Fix some memory leaks | Matthew Hoops | |
Thanks to fuzzie for spotting | |||
2012-09-07 | PEGASUS: Make setting the start time of a movie also seek | Matthew Hoops | |
Better mirrors QuickTime behavior | |||
2012-08-31 | PEGASUS: Use setEndTime() | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allItems global construction | Matthew Hoops | |
2012-08-28 | PEGASUS: Remove g_allHotspots global construction | Matthew Hoops | |
2012-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: AUTHORS devtools/credits.pl gui/credits.h | |||
2012-08-20 | PEGASUS: Optimize the nearest neighbor frame scaling a bit | Matthew Hoops | |
Hopefully should improve performance on lower end systems | |||
2012-07-05 | PEGASUS: Cleanup doFadeOutSync/doFadeInSync calls | Matthew Hoops | |
2012-07-05 | PEGASUS: Implement screen fading | Matthew Hoops | |
This does linear instead of gamma for speed and complexity reasons. | |||
2012-06-16 | PEGASUS: Don't manually close the load/save dialogs | Matthew Hoops | |
2012-06-16 | PEGASUS: Make sure we check the pixel format of video frames | Matthew Hoops | |
2012-06-16 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2012-05-28 | PEGASUS: Implement setting movie volume | Matthew Hoops | |
2012-05-25 | PEGASUS: Allow for keypad enter to be used | Matthew Hoops | |
For consistency with keypad arrows | |||
2012-05-25 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2012-05-12 | PEGASUS: Fix some warnings found with optimizations on | Matthew Hoops | |
2012-05-12 | PEGASUS: Fix compilation with optimizations enabled | Matthew Hoops | |
2012-05-11 | PEGASUS: Rewrite the input code to more closely emulate what the original did | Matthew Hoops | |
Now the easter egg key works better and so does striding. | |||
2012-05-04 | PEGASUS: Add a workaround for the canyon/space chase segfault | Matthew Hoops | |
2012-04-26 | PEGASUS: Allow control for the easter egg key as well | Matthew Hoops | |
Fixes issues where the OS can intercept the key | |||
2012-04-11 | PEGASUS: Fix ghosted biochips when loading saved games | Matthew Hoops | |
Could happen when loading saved games that have fewer biochips than you previously had. | |||
2012-04-11 | PEGASUS: Fix the pegasus biochip recall button highlight | Matthew Hoops | |
2012-04-10 | PEGASUS: Mark the cursor as dirty when hiding it too | Matthew Hoops | |
2012-04-09 | PEGASUS: Add support for load/save keys | Matthew Hoops | |
2012-04-07 | PEGASUS: Fix potentially uninitialized hotspot pointer | Matthew Hoops | |
Should fix some crashes on Windows | |||
2012-04-06 | PEGASUS: Use an Array instead of a List for NotificationReceivers | Matthew Hoops | |
Fixes occasional crashes with the norad sub controls. CodeWarrior's iterators used indices unlike our List iterators, thus necessitating the change here. | |||
2012-04-06 | PEGASUS: Silence an MSVC warning | Matthew Hoops | |
2012-04-06 | PEGASUS: More MSVC "fixes" | Matthew Hoops | |
2012-04-06 | PEGASUS: Attempt to fix compilation on MSVC | Matthew Hoops | |
2012-04-06 | PEGASUS: Fix setChar() call fail | Matthew Hoops | |
Thanks to Tommy for reporting | |||
2012-04-05 | PEGASUS: Silence a gcc 4.6 warning | Matthew Hoops | |
2012-04-05 | PEGASUS: Warn when a sound file can't be found | Matthew Hoops | |
2012-04-03 | PEGASUS: Fix file permissions | Matthew Hoops | |
2012-04-03 | PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logo | Matthew Hoops | |
2012-04-03 | PEGASUS: Implement saving/restoring the in-game AI data | Matthew Hoops | |
AI data should now be restored properly after the space chase | |||
2012-04-02 | PEGASUS: Remove some ancient svn tags | Matthew Hoops | |
2012-04-02 | PEGASUS: Add 'Demo' to the demo's extra field | Matthew Hoops | |
2012-04-02 | PEGASUS: Add some braces | Matthew Hoops | |
Silences digitall's compiler :P | |||
2012-04-02 | PEGASUS: Remove some useless const modifiers | Matthew Hoops | |
Thanks to digitall for spotting | |||
2012-04-02 | PEGASUS: Remove stray semicolon | Matthew Hoops | |
2012-03-22 | PEGASUS: Clean up initializePegasusButtons | Matthew Hoops | |
The exit button now shows in the correct position when pressed and the jump mode has been removed since it is unused |