Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-14 | PEGASUS: Fix bad cast that destroys the InputHandler vtable | Matthew Hoops | |
Thanks to LordHoto for his assistance in tracking this nonsense down. | |||
2014-08-09 | PEGASUS: Cleanup from unused constants. | Eugene Sandulenko | |
Agreed with clone2727. | |||
2014-06-03 | PEGASUS: Use KP7 and KP9 as alternative keys for the item drawers | Matthew Hoops | |
Based on a patch by Keith Kaisershot (blitter) | |||
2014-06-01 | PEGASUS: Stop using num lock for a way to open the inventory drawer | Matthew Hoops | |
2014-05-27 | ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. | Johannes Schickel | |
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-04-27 | PEGASUS: Fix a Norad Delta door locked sound | Matthew Hoops | |
Based on a patch by Keith Kaisershot | |||
2014-04-27 | PEGASUS: Set volume in more places | Keith Kaisershot | |
2014-04-27 | PEGASUS: Fix repeated audio analysis video when leaving after defeating Sinclair | Keith Kaisershot | |
2014-04-23 | PEGASUS: Poll for events in more places | Matthew Hoops | |
Based on a patch by Keith Kaisershot (blitter) | |||
2014-04-20 | PEGASUS: Fix disabling input when the rip first hits | Matthew Hoops | |
2014-04-17 | PEGASUS: Reset item state upon starting a new game | Matthew Hoops | |
2014-04-13 | PEGASUS: Fix Ares flag not getting reset upon jumping to Mars | Keith Kaisershot | |
2014-04-13 | PEGASUS: Fix entering the Mars shuttle with the shield biochip active | Matthew Hoops | |
2014-04-13 | PEGASUS: Disable non-existent hint movie | Matthew Hoops | |
2014-04-13 | PEGASUS: Fix showing save failed dialog when not using the GMM | Matthew Hoops | |
2014-02-28 | IMAGE: Move all ImageDecoders to image/ | Matthew Hoops | |
2014-02-26 | PEGASUS: Fix being able to use the inventory from the pause screen | Matthew Hoops | |
Somehow, I completely missed implementing this function! | |||
2014-02-23 | PEGASUS: Force the inventory drawers closed when loading a game | Matthew Hoops | |
2014-02-11 | PEGASUS: Fix returning from Mars after destroying the robot's shuttle | Matthew Hoops | |
2013-12-15 | PEGASUS: Fix the prehistoric volcano animations | Matthew Hoops | |
2013-12-14 | PEGASUS: Fix regression with Prehistoric AI rules ordering | Matthew Hoops | |
2013-12-11 | PEGASUS: Fix the robot timer outside of the shield generator | Matthew Hoops | |
2013-12-08 | PEGASUS: Fix background frame when loading in scenes with random spots | Matthew Hoops | |
2013-11-26 | Merge pull request #375 from digitall/engineAutoPlug | Johannes Schickel | |
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code) | |||
2013-11-24 | PEGASUS: Reset the callback trigger in disposeCallBack() | Matthew Hoops | |
Fixes the occasional "loop" when finishing the space chase. Thanks to blitter for actually being able to trigger and debug the damned problem | |||
2013-11-24 | BUILD: Remove need for engine.mk in each engine directory. | D G Turner | |
Each engine now only has to provide a single configure.engine file adding the engine into the configure script, which then produces the required other files automatically. | |||
2013-11-24 | BUILD: Remove need for engine-plugin.h in engines. | D G Turner | |
This is now generated automatically by the configure script from the engine directory names. | |||
2013-11-24 | BUILD: Split engines/plugins_table header down to a file per engine. | D G Turner | |
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script. | |||
2013-11-24 | BUILD: Split engines.mk down to a single file per engine. | D G Turner | |
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine. | |||
2013-11-24 | BUILD: Split configure.engines down to a single file per engine. | D G Turner | |
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically. | |||
2013-10-06 | PEGASUS: Fix incorrect displaying of the synthesizer shutdown video | Keith Kaisershot | |
2013-10-06 | PEGASUS: Add back missing silos deactivated sound spot | Keith Kaisershot | |
2013-10-06 | PEGASUS: Fix disabling the retinal hotspot | Keith Kaisershot | |
2013-08-12 | I18N: Move specification of engine specific files to enginedir/POTFILES. | Johannes Schickel | |
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach. | |||
2013-08-03 | PEGASUS: Take advantage of Surface::getPixels. | Johannes Schickel | |
2013-08-03 | PEGASUS: Prefer getBasePtr over direct Surface::pixels access. | Johannes Schickel | |
2013-07-28 | PEGASUS: Fix gas canister removal not stopping the air timer | Matthew Hoops | |
This bug was also in the original | |||
2013-07-21 | PEGASUS: Fix missing AI warning videos in the DVD demo | Matthew Hoops | |
2013-07-20 | PEGASUS: Fix possible timer "skip" when resuming | Matthew Hoops | |
pause/resume need to treat things a bit differently from the normal setRate function. This caused a jump in a timer when resuming from the pause menu in certain cases, though not all the time. Regression from b50cac637ece07c87e39232a1e8fe7262ace06f2, which was part of the fix for the lid animations. | |||
2013-05-12 | PEGASUS: Fix going left initially in the globe game | Matthew Hoops | |
2013-05-04 | PEGASUS: Fix two missing frames in the globe game | Matthew Hoops | |
2013-05-04 | PEGASUS: Fix floor 2/3 elevator buttons not being shown pressed | Matthew Hoops | |
2013-04-27 | PEGASUS: Fix missing text in canyon chase | Matthew Hoops | |
2013-04-16 | PEGASUS: Add Windows demo support | Matthew Hoops | |
2013-04-16 | PEGASUS: Add DVD raise/lower sounds for the inventory/biochip panels | Matthew Hoops | |
Thanks to Keith Kaisershot (blitter) | |||
2013-04-16 | PEGASUS: Let the DVD demo use the full Prehistoric AI video set | Matthew Hoops | |
2013-04-16 | PEGASUS: Clean up DVD demo Theora playback | Matthew Hoops | |
2013-04-16 | PEGASUS: Add new Prehistoric sounds for the DVD demo | Matthew Hoops | |
2013-04-16 | PEGASUS: Add support for PICT cursors | Matthew Hoops | |