Age | Commit message (Collapse) | Author |
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You know, actually initialize some variables :P
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Our idler handling is more like the original now
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Minus a quick flicker
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Caldoria now starts up
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This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
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Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
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Not the best way to handle it, but it works for now
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Need to reset _lastMillis or checkCallBacks won't work properly
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Only the jump-in video is currently shown though. For some reason, the input is disabled...
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