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path: root/engines/pink/cel_decoder.h
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2018-06-28PINK: removed unused functionsAndrei Prykhodko
2018-06-28PINK: remove sprite unnecessary updating by another hackwhiterandrek
2018-06-28PINK: reworked sprite class(ActionCEL) and his inheritors.whiterandrek
2018-06-28PINK: fix indentationwhiterandrek
2018-06-28PINK: fix includeswhiterandrek
2018-06-28PINK: fixed sprites which start playing with delaywhiterandrek
2018-06-28PINK: added movement for picked item from inventorywhiterandrek
2018-06-28PINK: implemented page state savingwhiterandrek
2018-06-28PINK: added basic cursor implementation, fixed sequenceAudio restarting and ↵whiterandrek
skipping, fixed various mem leaks, hopefully fixed finding of transparent color index.
2018-06-28PINK: implemented drawing of transparent drawing, but it seems that original ↵whitertandrek
handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else)
2018-06-28PINK: Implemented changing page and module, but without unloading old page. ↵whitertandrek
For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo.
2018-06-28PINK: Basic implementation of CEL decoder. Fixed sprite positioningwhitertandrek
2018-06-28PINK: Started implementation of Director class . For now engine can play ↵whitertandrek
logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL