| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-06-28 | PINK: removed unused functions | Andrei Prykhodko | |
| 2018-06-28 | PINK: remove sprite unnecessary updating by another hack | whiterandrek | |
| 2018-06-28 | PINK: reworked sprite class(ActionCEL) and his inheritors. | whiterandrek | |
| 2018-06-28 | PINK: fix indentation | whiterandrek | |
| 2018-06-28 | PINK: fix includes | whiterandrek | |
| 2018-06-28 | PINK: fixed sprites which start playing with delay | whiterandrek | |
| 2018-06-28 | PINK: added movement for picked item from inventory | whiterandrek | |
| 2018-06-28 | PINK: implemented page state saving | whiterandrek | |
| 2018-06-28 | PINK: added basic cursor implementation, fixed sequenceAudio restarting and ↵ | whiterandrek | |
| skipping, fixed various mem leaks, hopefully fixed finding of transparent color index. | |||
| 2018-06-28 | PINK: implemented drawing of transparent drawing, but it seems that original ↵ | whitertandrek | |
| handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else) | |||
| 2018-06-28 | PINK: Implemented changing page and module, but without unloading old page. ↵ | whitertandrek | |
| For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo. | |||
| 2018-06-28 | PINK: Basic implementation of CEL decoder. Fixed sprite positioning | whitertandrek | |
| 2018-06-28 | PINK: Started implementation of Director class . For now engine can play ↵ | whitertandrek | |
| logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL | |||
