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path: root/engines/pink/objects/actions/action_still.cpp
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2018-07-29PINK: fixed Coverity warningsAndrei Prykhodko
2018-07-21PINK: added more debug output, removed unneededAndrei Prykhodko
2018-07-21PINK: hid debug output under channels and levelsAndrei Prykhodko
2018-07-02PINK: added assert for possible division by zeroAndrei Prykhodko
2018-06-30PINK: added thumb moving in PDAAndrei Prykhodko
2018-06-30PINK: added PDA rightHand movementAndrei Prykhodko
2018-06-28PINK: remove sprite unnecessary updating by another hackwhiterandrek
2018-06-28PINK: reworked sprite class(ActionCEL) and his inheritors.whiterandrek
2018-06-28PINK: add check to startFrame because it can be greater than sprite's frames ↵whiterandrek
number
2018-06-28PINK: reformat Action's codewhiterandrek
2018-06-28PINK: fix indentationwhiterandrek
2018-06-28PINK: fix no newline warningwhiterandrek
2018-06-28PINK: remove >> << operatorswhiterandrek
2018-06-28PINK: fix signed vs unsigned comparisonwhiterandrek
2018-06-28PINK: fix includeswhiterandrek
2018-06-28PINK: fixed sprites which start playing with delaywhiterandrek
2018-06-28PINK: implemented page state savingwhiterandrek
2018-06-28PINK: basic walk, left click and seqTimer implementationwhiterandrek
2018-06-28PINK: implemented drawing of transparent drawing, but it seems that original ↵whitertandrek
handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else)
2018-06-28PINK: Implemented changing page and module, but without unloading old page. ↵whitertandrek
For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo.
2018-06-28PINK: Basic implementation of CEL decoder. Fixed sprite positioningwhitertandrek
2018-06-28PINK: Started implementation of Director class . For now engine can play ↵whitertandrek
logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL
2018-06-28PINK: added debug information to actionswhitertandrek
2018-06-28PINK: did a big file movement for better readability. Almost implementedwhitertandrek
conditions and sideEffects. Added more classes. Now engine can play intro's sound.