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path: root/engines/pink/objects/actors/actor.h
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2018-06-30PINK: removed unnecessary functionAndrei Prykhodko
2018-06-30PINK: added pre-loading of global pda page spritesAndrei Prykhodko
2018-06-29PINK: removed onClick virtual functionAndrei Prykhodko
2018-06-29PINK: fixed sending leftClickMessage under some circumstancesAndrei Prykhodko
2018-06-29PINK: changed unused return type of functions to voidAndrei Prykhodko
2018-06-28PINK: implement OnMouseOverWithItem for LeadActorwhiterandrek
2018-06-28PINK: rework scripting systemwhiterandrek
2018-06-28PINK: fix namingwhiterandrek
2018-06-28PINK: implement AudioInfoManagerwhiterandrek
2018-06-28PINK: move the same code to functions(getInventoryMgr and getActorByPoint)whiterandrek
2018-06-28PINK: fix determination of Actor by pointwhiterandrek
2018-06-28PINK: inline small functionswhiterandrek
2018-06-28PINK: add proper implementation of Actor init functionwhiterandrek
2018-06-28PINK: refactor Actors to remove casts and improve readabilitywhiterandrek
2018-06-28PINK: add Pokus World Book implementationwhiterandrek
2018-06-28PINK: prepare page interface to add PDAPagewhiterandrek
2018-06-28PINK: fix formattingwhiterandrek
2018-06-28PINK: fix indentationwhiterandrek
2018-06-28PINK: remove >> << operatorswhiterandrek
2018-06-28PINK: fix includeswhiterandrek
2018-06-28PINK: added implementation of item usingwhiterandrek
2018-06-28PINK: bugfixes and added basic inventory implementationwhiterandrek
2018-06-28PINK: implemented page state savingwhiterandrek
2018-06-28PINK: added basic cursor implementation, fixed sequenceAudio restarting and ↵whiterandrek
skipping, fixed various mem leaks, hopefully fixed finding of transparent color index.
2018-06-28PINK: small fixes and implemented skipping of sequence by buttonswhiterandrek
2018-06-28PINK: Implemented changing page and module, but without unloading old page. ↵whitertandrek
For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo.
2018-06-28PINK: Started implementation of Director class . For now engine can play ↵whitertandrek
logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL
2018-06-28PINK: Handlers are implemented, beside handlerMgr, HandlerTimerSequences;whitertandrek
HandlerTimer differs in Peril and Hokus Pokus
2018-06-28PINK: did a big file movement for better readability. Almost implementedwhitertandrek
conditions and sideEffects. Added more classes. Now engine can play intro's sound.