Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-28 | PINK: small fixes and implemented skipping of sequence by buttons | whiterandrek | |
2018-06-28 | PINK: implemented drawing of transparent drawing, but it seems that original ↵ | whitertandrek | |
handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else) | |||
2018-06-28 | PINK: Implemented changing page and module, but without unloading old page. ↵ | whitertandrek | |
For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo. | |||
2018-06-28 | PINK: Started implementation of Director class . For now engine can play ↵ | whitertandrek | |
logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL | |||
2018-06-28 | PINK: added InventoryActor and SequenceAudio | whitertandrek | |
2018-06-28 | PINK: added ParlSqPink and PubPink | whiterandrek | |
2018-06-28 | PINK: added CursorActor | whiterandrek | |
2018-06-28 | PINK: fixed missing arguments | whiterandrek | |
2018-06-28 | PINK: added SupportingActor and HandlerMgr | whitertandrek | |
2018-06-28 | PINK: Handlers are implemented, beside handlerMgr, HandlerTimerSequences; | whitertandrek | |
HandlerTimer differs in Peril and Hokus Pokus | |||
2018-06-28 | PINK: game page init fixes | whiterandrek | |
2018-06-28 | PINK: did a big file movement for better readability. Almost implemented | whitertandrek | |
conditions and sideEffects. Added more classes. Now engine can play intro's sound. |