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This fixes Trac bug #10800
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So the whole engine is not rebuilt when making changes to shared code.
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Also-By: Matthew Hoops <clone2727@gmail.com>
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fixes bug #10805
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The action which triggers the assertion is CheckUnderBedDB.
This changes ActionPlay::OnStart method to be similar to superclass
implementation with regard to _startFrame to avoid this.
However, the animation still glitches repeating several times, but this
is a script bug in the original and should be addressed in a workaround
in a future commit.
This should fix the main issue in Trac bug #10800.
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Before the playtime was starting over when ScummVM was closed and
reopened instead of starting off with the playtime in the saved game.
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drawing calls
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