Age | Commit message (Collapse) | Author |
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HandlerTimer differs in Peril and Hokus Pokus
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conditions and sideEffects. Added more classes. Now engine can play intro's sound.
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SideEffectModuleVariable and
HandlerSequences
Currently engine is able to load first GamePage;
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Thanks fullpipe engine developer for MFC archive
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Implemented skeleton of engine, detection, broFile and started orbFile
implementation.
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