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2019-09-29PINK: The engine does not use midi, flag the games as such.Henrik "Henke37" Andersson
2019-05-08PINK: removed usage of global variableAndrei Prykhodko
2019-05-08PINK: removed unnecessary namespace in function declarationAndrei Prykhodko
2019-05-07PINK: added English detection entryAndrei Prykhodko
2019-05-07PINK: added german detection entryAndrei Prykhodko
2019-03-21PINK: Add detection entry for Danish "pokus" versionlotharsm
Detection information was provided by sauravisus in https://bugs.scummvm.org/ticket/10919
2019-01-16PINK: removed unnecessary field in SideEffectExitAndrei Prykhodko
2019-01-15PINK: fixed ActionPlay behavior when startFrame is wrongAndrei Prykhodko
This fixes Trac bug #10800
2018-12-10PINK: Push down the advanced detector includeBastien Bouclet
So the whole engine is not rebuilt when making changes to shared code.
2018-12-10ENGINES: Normalize the getName() result of metaenginesBastien Bouclet
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-11-16PINK: fixed null pointer dereference in ConditionInventoryItemOwnerAndrei Prykhodko
fixes bug #10805
2018-11-11PINK: Fix For Assertion When Looking Under Bed in Six House.D G Turner
The action which triggers the assertion is CheckUnderBedDB. This changes ActionPlay::OnStart method to be similar to superclass implementation with regard to _startFrame to avoid this. However, the animation still glitches repeating several times, but this is a script bug in the original and should be addressed in a workaround in a future commit. This should fix the main issue in Trac bug #10800.
2018-10-29PINK: added detection entry for Danish versionAndrei Prykhodko
2018-10-12PINK: removed unnecessary G keyAndrei Prykhodko
2018-10-12PINK: added missing sequencer update in Moving stateAndrei Prykhodko
2018-08-17PINK: removed some unnecessary forward declarationsAndrei Prykhodko
2018-08-17PINK: JANITORIAL: fixed local vars namingAndrei Prykhodko
2018-08-17PINK: removed unused parameterAndrei Prykhodko
2018-08-17PINK: implemented skipString method in ArchiveAndrei Prykhodko
2018-08-16PINK: fixed original bug when ActionSfx continues to play when it should stopAndrei Prykhodko
2018-08-16PINK: JANITORIAL: formatting fixesAndrei Prykhodko
2018-08-15PINK: fixed clicking on leadActor in moving state with itemAndrei Prykhodko
2018-08-14PINK: added support for Dutch versionwhiterandrek
2018-08-05PINK: implemented text drawing in ActionText for English versionAndrei Prykhodko
2018-08-02PINK: fixed bug when in walking state you choose another locationwhiterandrek
2018-07-29PINK: force cursor updating when entering to pda pageAndrei Prykhodko
2018-07-29PINK: fixed Coverity warningsAndrei Prykhodko
2018-07-29PINK: add partial implementation of ActionTextAndrei Prykhodko
2018-07-29PINK: Fix Unused Const Variable Compiler Warning.D G Turner
2018-07-26PINK: fixed engine destroying in pda stateAndrei Prykhodko
2018-07-26PINK: fixed entering pda through menu in a rowAndrei Prykhodko
2018-07-26PINK: fixed memory leakAndrei Prykhodko
2018-07-23PINK: Rely on MacWindoManager to restore screen after menuEugene Sandulenko
2018-07-22PINK: fixed starting new game from menu in pda stateAndrei Prykhodko
2018-07-22PINK: added menu commandsAndrei Prykhodko
2018-07-21PINK: added more debug output, removed unneededAndrei Prykhodko
2018-07-21PINK: hid debug output under channels and levelsAndrei Prykhodko
2018-07-21PINK: removed unused methodAndrei Prykhodko
2018-07-21PINK: implemented creating menu from executableAndrei Prykhodko
2018-07-21PINK: Set engine playtime to playtime in saved gameDavid Fioramonti
Before the playtime was starting over when ScummVM was closed and reopened instead of starting off with the playtime in the saved game.
2018-07-21PINK: fixed warningAndrei Prykhodko
2018-07-20PINK: sync with MACGUI changesAndrei Prykhodko
2018-07-18PINK: fixed redrawing screen when menu disappearsAndrei Prykhodko
2018-07-18PINK: removed game screen drawing when menu is activeAndrei Prykhodko
2018-07-18PINK: fixed pausing of engine when menu appearsAndrei Prykhodko
2018-07-17PINK: fixed position of some sprites in PDAAndrei Prykhodko
2018-07-12PINK: Pass palette to WindowManagerEugene Sandulenko
2018-07-11PINK: Make menu blockingEugene Sandulenko
2018-07-11PINK: Made _director a pointer and reduced header dependenciesEugene Sandulenko
2018-07-11PINK: Spelling fixes in method namesEugene Sandulenko