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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pink
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2018-07-26
PINK: fixed entering pda through menu in a row
Andrei Prykhodko
2018-07-26
PINK: fixed memory leak
Andrei Prykhodko
2018-07-23
PINK: Rely on MacWindoManager to restore screen after menu
Eugene Sandulenko
2018-07-22
PINK: fixed starting new game from menu in pda state
Andrei Prykhodko
2018-07-22
PINK: added menu commands
Andrei Prykhodko
2018-07-21
PINK: added more debug output, removed unneeded
Andrei Prykhodko
2018-07-21
PINK: hid debug output under channels and levels
Andrei Prykhodko
2018-07-21
PINK: removed unused method
Andrei Prykhodko
2018-07-21
PINK: implemented creating menu from executable
Andrei Prykhodko
2018-07-21
PINK: Set engine playtime to playtime in saved game
David Fioramonti
Before the playtime was starting over when ScummVM was closed and reopened instead of starting off with the playtime in the saved game.
2018-07-21
PINK: fixed warning
Andrei Prykhodko
2018-07-20
PINK: sync with MACGUI changes
Andrei Prykhodko
2018-07-18
PINK: fixed redrawing screen when menu disappears
Andrei Prykhodko
2018-07-18
PINK: removed game screen drawing when menu is active
Andrei Prykhodko
2018-07-18
PINK: fixed pausing of engine when menu appears
Andrei Prykhodko
2018-07-17
PINK: fixed position of some sprites in PDA
Andrei Prykhodko
2018-07-12
PINK: Pass palette to WindowManager
Eugene Sandulenko
2018-07-11
PINK: Make menu blocking
Eugene Sandulenko
2018-07-11
PINK: Made _director a pointer and reduced header dependencies
Eugene Sandulenko
2018-07-11
PINK: Spelling fixes in method names
Eugene Sandulenko
2018-07-11
PINK: Plug in autohide menu
Eugene Sandulenko
2018-07-11
PINK: Plugged in MacWindowManager for showing in-game menu
Eugene Sandulenko
2018-07-06
PINK: removed updating screen on setting cursor because it produces too much ↵
Andrei Prykhodko
drawing calls
2018-07-05
PINK: fixed loading games after recent changes
Andrei Prykhodko
2018-07-03
PINK: Sort detection entries alphabetically
Eugene Sandulenko
2018-07-03
PINK: Simplify game detection entries
Eugene Sandulenko
2018-07-03
PINK: added detection for Deutsch version of Peril
Andrei Prykhodko
2018-07-02
PINK: fixed stopping audioInfo before starting walk
Andrei Prykhodko
2018-07-02
PINK: changed dynamic_cast to static_cast
Andrei Prykhodko
2018-07-02
PINK: added assert for possible division by zero
Andrei Prykhodko
2018-07-02
PINK: fixed uninitialized field in InventoryMgr
Andrei Prykhodko
2018-07-01
PINK: added missing break
Andrei Prykhodko
2018-07-01
PINK: added calculation of countries and domains indexes
Andrei Prykhodko
2018-06-30
PINK: fixed uninitialized fields
Andrei Prykhodko
2018-06-30
PINK: added thumb moving in PDA
Andrei Prykhodko
2018-06-30
PINK: fixed compilation error
Andrei Prykhodko
2018-06-30
PINK: removed unused field
Andrei Prykhodko
2018-06-30
PINK: added PDA rightHand movement
Andrei Prykhodko
2018-06-30
PINK: fixed possible bug when curFrame is -1
Andrei Prykhodko
2018-06-30
PINK: removed comments about ActionLoop Random style
Andrei Prykhodko
2018-06-30
PINK: removed empty method call
Andrei Prykhodko
2018-06-30
PINK: fixed compiler warnings
Andrei Prykhodko
2018-06-30
PINK: updated engine description
Andrei Prykhodko
2018-06-30
PINK: fixed ActionPlayWithSfx
Andrei Prykhodko
2018-06-30
PINK: fixed DecrementDomain command
Andrei Prykhodko
2018-06-30
PINK: removed unnecessary function
Andrei Prykhodko
2018-06-30
PINK: fixed various PDA bugs
Andrei Prykhodko
2018-06-30
PINK: implemented Inc/Dec Countries/Domains commands
Andrei Prykhodko
2018-06-30
PINK: implemented Peril's PDA init
Andrei Prykhodko
2018-06-30
PINK: fixed loading of GLOBAL pda page
Andrei Prykhodko
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