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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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prince
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hero.cpp
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2014-10-09
PRINCE: Remove readScript and LittleEndianReader templates from Script
lukaslw
Change all of READ_UINT16 to READ_LE_UINT16 and all READ_UINT32 to READ_LE_UINT32 for endian-safety
2014-10-09
PRINCE: Hero::showHeroShadow - ct_loop variable rename to ctLoop
lukaslw
2014-10-08
PRINCE: Changing all occurrences of NULL to nullptr
lukaslw
To beconsistent and to keep just one of them
2014-09-30
PRINCE: countDrawPosition() - clean up
lukaslw
2014-08-16
PRINCE: Shadows drawing - update
lukaslw
2014-08-15
PRINCE: showHeroShadow - shadowLine data reading fix
lukaslw
2014-08-14
PRINCE: showHeroShadow - left side clipping fix
lukaslw
2014-08-10
PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementation
lukaslw
2014-08-09
PRINCE: Hero::getData() - fix
lukaslw
2014-08-04
PRINCE: showHero - special animations drawing position fix
lukaslw
2014-08-04
PRINCE: showHero() - special animations fix
lukaslw
2014-08-04
PRINCE: showHero() update
lukaslw
2014-08-04
PRINCE: showHeroShadow - update
lukaslw
2014-08-01
PRINCE: Code clean-up
lukaslw
2014-08-01
PRINCE: Parallax and animSet loading update
lukaslw
2014-07-31
PRINCE: Second hero implementation
lukaslw
2014-07-31
PRINCE: Animations - update
lukaslw
2014-07-31
PRINCE: showHero() - kHeroStateRun fix
lukaslw
2014-07-29
PRINCE: Game saving - basic implementation
lukaslw
2014-07-26
PRINCE: Hero state names - update
lukaslw
2014-07-25
PRINCE: Hero bored timer - update
lukaslw
2014-07-25
PRINCE: showHero(), heroMoveGotIt() - frames counting fix
lukaslw
2014-07-23
PRINCE: Spec hero animation - getSurface(), countDrawPosition(), showHero() ↵
lukaslw
update
2014-07-21
PRINCE: showHero(), scrollHero() update
lukaslw
2014-07-21
PRINCE: Destination direction of hero movement
lukaslw
2014-07-21
PRINCE: showHero() update
lukaslw
2014-07-20
PRINCE: freeHeroAnim(), O_SETHEROANIM()
lukaslw
2014-07-19
PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, ↵
lukaslw
O_SETPATH, O_LOADPATH
2014-07-19
PRINCE: tracePath() - fix
lukaslw
2014-07-18
PRINCE: showHero() update - hero movement and turning
lukaslw
2014-07-18
PRINCE: showHero() update
lukaslw
2014-07-17
PRINCE: scanDirections() fix
lukaslw
2014-07-14
PRINCE: Pathfinding - bug fixing, first correct path
lukaslw
2014-07-08
PRINCE: O_SETHERO, O_GETHERODATA, O_GETHEROX, O_GETHEROY, O_GETHEROD, ↵
lukaslw
O_HEROCOLOR, O_TALKHEROSTOP, O_ENABLENAK, O_DISABLENAK, O_GETMOBNAME
2014-06-22
PRINCE: Hero animations fix - frame height calculation
lukaslw
2014-06-22
PRINCE: moveSet - names change
lukaslw
2014-06-22
PRINCE: Hero talking - dialog option choosing
lukaslw
2014-06-22
PRINCE: Hero Z coordinate fix
lukaslw
2014-06-22
PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
lukaslw
2014-06-22
PRINCE: Hero - checkMasks fix
lukaslw
2014-06-22
PRINCE: Hero checkNak - small clean up
lukaslw
2014-06-22
PRINCE: drawMask progress, changes in spriteCheck
lukaslw
2014-06-22
PRINCE: Rename Overlay to Mask, loadAllMasks update
lukaslw
2014-06-22
PRINCE: loadOverlays(), checkNak()
lukaslw
2014-06-22
PRINCE: zoomBitmap update - loadZoom(), selectZoom()
lukaslw
2014-06-22
PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h
lukaslw
2014-06-22
PRINCE: showBackAnims code clean up
lukaslw
2014-06-22
PRINCE: showBackAnims anim type 2, memory leaks debugging
lukaslw
2014-06-22
PRINCE: showHeroShadow warning fix
lukaslw
2014-06-22
PRINCE: showSprite first implementation, showBackAnims small update
lukaslw
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