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path: root/engines/prince/hero.cpp
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2014-10-09PRINCE: Remove readScript and LittleEndianReader templates from Scriptlukaslw
Change all of READ_UINT16 to READ_LE_UINT16 and all READ_UINT32 to READ_LE_UINT32 for endian-safety
2014-10-09PRINCE: Hero::showHeroShadow - ct_loop variable rename to ctLooplukaslw
2014-10-08PRINCE: Changing all occurrences of NULL to nullptrlukaslw
To beconsistent and to keep just one of them
2014-09-30PRINCE: countDrawPosition() - clean uplukaslw
2014-08-16PRINCE: Shadows drawing - updatelukaslw
2014-08-15PRINCE: showHeroShadow - shadowLine data reading fixlukaslw
2014-08-14PRINCE: showHeroShadow - left side clipping fixlukaslw
2014-08-10PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementationlukaslw
2014-08-09PRINCE: Hero::getData() - fixlukaslw
2014-08-04PRINCE: showHero - special animations drawing position fixlukaslw
2014-08-04PRINCE: showHero() - special animations fixlukaslw
2014-08-04PRINCE: showHero() updatelukaslw
2014-08-04PRINCE: showHeroShadow - updatelukaslw
2014-08-01PRINCE: Code clean-uplukaslw
2014-08-01PRINCE: Parallax and animSet loading updatelukaslw
2014-07-31PRINCE: Second hero implementationlukaslw
2014-07-31PRINCE: Animations - updatelukaslw
2014-07-31PRINCE: showHero() - kHeroStateRun fixlukaslw
2014-07-29PRINCE: Game saving - basic implementationlukaslw
2014-07-26PRINCE: Hero state names - updatelukaslw
2014-07-25PRINCE: Hero bored timer - updatelukaslw
2014-07-25PRINCE: showHero(), heroMoveGotIt() - frames counting fixlukaslw
2014-07-23PRINCE: Spec hero animation - getSurface(), countDrawPosition(), showHero() ↵lukaslw
update
2014-07-21PRINCE: showHero(), scrollHero() updatelukaslw
2014-07-21PRINCE: Destination direction of hero movementlukaslw
2014-07-21PRINCE: showHero() updatelukaslw
2014-07-20PRINCE: freeHeroAnim(), O_SETHEROANIM()lukaslw
2014-07-19PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, ↵lukaslw
O_SETPATH, O_LOADPATH
2014-07-19PRINCE: tracePath() - fixlukaslw
2014-07-18PRINCE: showHero() update - hero movement and turninglukaslw
2014-07-18PRINCE: showHero() updatelukaslw
2014-07-17PRINCE: scanDirections() fixlukaslw
2014-07-14PRINCE: Pathfinding - bug fixing, first correct pathlukaslw
2014-07-08PRINCE: O_SETHERO, O_GETHERODATA, O_GETHEROX, O_GETHEROY, O_GETHEROD, ↵lukaslw
O_HEROCOLOR, O_TALKHEROSTOP, O_ENABLENAK, O_DISABLENAK, O_GETMOBNAME
2014-06-22PRINCE: Hero animations fix - frame height calculationlukaslw
2014-06-22PRINCE: moveSet - names changelukaslw
2014-06-22PRINCE: Hero talking - dialog option choosinglukaslw
2014-06-22PRINCE: Hero Z coordinate fixlukaslw
2014-06-22PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()lukaslw
2014-06-22PRINCE: Hero - checkMasks fixlukaslw
2014-06-22PRINCE: Hero checkNak - small clean uplukaslw
2014-06-22PRINCE: drawMask progress, changes in spriteChecklukaslw
2014-06-22PRINCE: Rename Overlay to Mask, loadAllMasks updatelukaslw
2014-06-22PRINCE: loadOverlays(), checkNak()lukaslw
2014-06-22PRINCE: zoomBitmap update - loadZoom(), selectZoom()lukaslw
2014-06-22PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.hlukaslw
2014-06-22PRINCE: showBackAnims code clean uplukaslw
2014-06-22PRINCE: showBackAnims anim type 2, memory leaks debugginglukaslw
2014-06-22PRINCE: showHeroShadow warning fixlukaslw
2014-06-22PRINCE: showSprite first implementation, showBackAnims small updatelukaslw