Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-21 | PRINCE: Refactored detection code into widely accepted schema | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-06-08 | PRINCE: Use # as savefile matching pattern | Eugene Sandulenko | |
2014-11-09 | PRINCE: canLoadGameStateCurrently() - to check if loading is allowed | lukaslw | |
Also block saving during dialogbox and inventory drawing | |||
2014-11-09 | PRINCE: canSaveGameStateCurrently() - check conditions when you can't save ↵ | lukaslw | |
the game state | |||
2014-10-28 | PRINCE: Remove trailing whitespace | Filippos Karapetis | |
2014-08-04 | PRINCE: Inventory after swaping and loading fix | lukaslw | |
2014-08-02 | PRINCE: Cursor after loading fix | lukaslw | |
2014-08-01 | PRINCE: Code clean-up | lukaslw | |
2014-07-29 | PRINCE: syncGame() fix | lukaslw | |
2014-07-29 | PRINCE: Game saving - basic implementation | lukaslw | |