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path: root/engines/prince/script.cpp
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2014-11-09PRINCE: Double animation of bird after 'throw a rock' mini-game fixlukaslw
2014-11-08PRINCE: Silence signed and unsigned comparison warnings in gcclukaslw
2014-10-28PRINCE: Remove trailing whitespaceFilippos Karapetis
2014-10-26PRINCE: Fix another variable signEugene Sandulenko
2014-10-26PRINCE: Fix variable signEugene Sandulenko
2014-10-25PRINCE: Fix potential out-of-bounds read (CID 1248502)Torbjörn Andersson
Since _opcodes[] has kNumOpcodes elements, kNumOpcodes itself is not a valid index.
2014-10-10PRINCE: Fix mask signEugene Sandulenko
2014-10-10PRINCE: Read O_FLCSPEED command argumentEugene Sandulenko
2014-10-10PRINCE: Remove unnecessary reassignmentEugene Sandulenko
2014-10-10PRINCE: Fix more warningsWillem Jan Palenstijn
2014-10-10PRINCE: Rename runDialog() into dialogRun() to avoid clash with ↵Eugene Sandulenko
Engine::runDialog()
2014-10-09PRINCE: Change all WRITE_UINT16 to WRITE_LE_UINT16 and all WRITE_UINT32 to ↵lukaslw
WRITE_LE_UINT32 for endian-safety fix
2014-10-09PRINCE: Remove readScript and LittleEndianReader templates from Scriptlukaslw
Change all of READ_UINT16 to READ_LE_UINT16 and all READ_UINT32 to READ_LE_UINT32 for endian-safety
2014-10-07PRINCE: Script::installSingleBackAnim - updatelukaslw
2014-10-07PRINCE: Script::loadAllMasks - fixlukaslw
2014-10-07PRINCE: Resource loading - renaminglukaslw
2014-08-15PRINCE: playNextFLCFrame() updatelukaslw
2014-08-10PRINCE: Throw a rock mini-game - cursor updatelukaslw
2014-08-09PRINCE: showPalette(), showLogo() - updatelukaslw
2014-08-09PRINCE: scrollCredits() implementation, showLogo() updatelukaslw
2014-08-08PRINCE: showPower(), O_EXIT - last mini-game and game endinglukaslw
2014-08-08PRINCE: Script update - readScriptFlagValue fixlukaslw
2014-08-07PRINCE: showNormAnims() fixlukaslw
2014-08-05PRINCE: Background animations - updatelukaslw
2014-08-05PRINCE: makeCurve(), getCurve(), mouseWeirdo(), O_KRZYWA, O_GETKRZYWA, O_GETMOBlukaslw
2014-08-02PRINCE: Background interpreter during dialog boxeslukaslw
2014-08-02PRINCE: mainLoop() updatelukaslw
2014-08-01PRINCE: Code clean-uplukaslw
2014-07-31PRINCE: Second hero implementationlukaslw
2014-07-30PRINCE: FLC animations - updatelukaslw
2014-07-30PRINCE: Skull mini-game fixlukaslw
2014-07-29PRINCE: Game saving - basic implementationlukaslw
2014-07-27PRINCE: O_CHECKANIMFRAME, O_CHECKBACKANIMFRAME fixlukaslw
2014-07-26PRINCE: MIDI music - update. loadMusic(), stopMusic(), O_SETMUSIC, O_STOPMUSIClukaslw
2014-07-26PRINCE: Hero state names - updatelukaslw
2014-07-26PRINCE: Sounds and voices - fix and updatelukaslw
2014-07-26PRINCE: Inventory functions - updatelukaslw
2014-07-26PRINCE: Script update and clean uplukaslw
2014-07-25PRINCE: Hero bored timer - updatelukaslw
2014-07-24PRINCE: blackPalette(), setPalette(), O_BLACKPALETTE, O_SETUPPALETTElukaslw
2014-07-23PRINCE: O_CHANGEHEROSET implementationlukaslw
2014-07-23PRINCE: O_PUSHSTRING, O_POPSTRINGlukaslw
2014-07-23PRINCE: O_PUTBACKANIM() fixlukaslw
2014-07-22PRINCE: plotTracePoint(), plotTraceLine(), tracePath(), approxPath() updatelukaslw
2014-07-20PRINCE: freeHeroAnim(), O_SETHEROANIM()lukaslw
2014-07-20PRINCE: O_WALKHERO, walkTo() updatelukaslw
2014-07-19PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, ↵lukaslw
O_SETPATH, O_LOADPATH
2014-07-18PRINCE: showHero() updatelukaslw
2014-07-14PRINCE: Pathfinding - bug fixing, first correct pathlukaslw
2014-07-08PRINCE: O_SETHERO, O_GETHERODATA, O_GETHEROX, O_GETHEROY, O_GETHEROD, ↵lukaslw
O_HEROCOLOR, O_TALKHEROSTOP, O_ENABLENAK, O_DISABLENAK, O_GETMOBNAME